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Post by ZanarCrestrider on Feb 1, 2010 1:47:14 GMT
I'm trying to make a trigger to force people to use melee weapons. It's for a melee only room for people. Is there a way to set a trigger to either lock down to melee only, or sap all the ammo from both primary and secondary weapons so all that is left is the melee?
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Post by Zeph on Feb 1, 2010 11:06:44 GMT
developer.valvesoftware.com/wiki/Trigger_weapon_stripMake a large trigger brush to fill the room, ctrl+T and make it the following: Trigger_Weapon_Strip: Kill Weapons: Yes (If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.) Flags: "Apply To Clients" EDIT: I don't know of a "Set Ammo To Zero" Entity.
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Post by ZanarCrestrider on Feb 1, 2010 20:19:05 GMT
Do you know of any way to give them just the melee weapon? The idea is to create a combat ring where it's restricted to melee only.
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Post by Zeph on Feb 1, 2010 21:47:57 GMT
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Post by ZanarCrestrider on Feb 16, 2010 20:19:07 GMT
It worked pretty well Zeph. It was missing a few but I dug around in my TF2 Server files and got the rest of them. Thanks!
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Post by Zeph on Feb 16, 2010 21:06:56 GMT
[Miss-posted ...]
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