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Post by erik on Jan 6, 2010 15:51:50 GMT
hay evryone im stuck >.> i finished my ze (zombie escape) map but 1 thing i havent done yet... how to randomly kill some 1 so he becomes a zombie and i have no idea how to make that so thats why im here if any one knows plz tell so i can finaly finish this map
-erik-
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Post by Zeph on Jan 6, 2010 18:43:10 GMT
Is this a source mod? What game?
Define "kill" and "make zombie". Are you able to play as the zombies?
I guess it's going to have to be some sort of code somewhere. "On Player Death" "Do Something". Not really possible in hammer's entity options. You can link off a player, i think, since they are an entity added later. Maybe link off the info_player_Start somehow if that links to the players?
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Post by erik on Jan 6, 2010 21:16:52 GMT
its for zm or ze more specific for css and source SDK in hammer i herd u have to make somthing so the computer randomly choses some one and turn his in to a zombie (kill him)
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Post by erik on Jan 6, 2010 21:18:43 GMT
oh yeh and is there anithing in source sdk room limit cuze when i make room its not there and i del it and make another one on the other side and it isnt there 2 =/ and whn i added some props when it compiled like 5 min in compile it went WARNING !
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Post by dafatcat on Jan 6, 2010 23:16:24 GMT
oh yeh and is there anithing in source sdk room limit cuze when i make room its not there and i del it and make another one on the other side and it isnt there 2 =/ and whn i added some props when it compiled like 5 min in compile it went WARNING ! Make sure the cordon tool is not on. For the WARNING, post the compile log
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Post by erik on Jan 8, 2010 14:23:25 GMT
well i got the rooms working but thers a nother problem -.- object keep appering in those rooms that arent in hammer and u can walk threw them thayr mostly combine citedel texture... and the warnings have mostly stoped now il try to fix all of it btw dafatcat cordon tool ? ermmn ?
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Post by Zeph on Jan 8, 2010 14:28:59 GMT
We still need your compile log. Click the "Copy To Clipboard" and paste it in a new reply.
And a screen shot of the magical Citadel texture would help too. It sounds like a large entity on your map with the Citadel model. The entity in Hammer will only be a small square, but in game a huge model.
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Post by erik on Jan 9, 2010 8:40:27 GMT
actuly no the intire map is mostly rock texture only a small part at the end is metal cuze my map is called ze_piramid_flee ^^ ok i will copy the compile log and paste it just gemme a min to fix some stuff
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Post by erik on Jan 9, 2010 11:23:34 GMT
here is the compile log: ** Executing... ** Command: "c:\program files\steam\steamapps\erikkaaa\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\erikkaaa\counter-strike source\cstrike" "C:\Documents and Settings\erik\Desktop\map info\piramid6677"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\erikkaaa\counter-strike source\cstrike\materials Loading C:\Documents and Settings\erik\Desktop\map info\piramid6677.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008B_ANTLION, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...Brush 112010: WARNING, microbrush Brush 112086: WARNING, microbrush Brush 112124: WARNING, microbrush Brush 120007: WARNING, microbrush Brush 120273: WARNING, microbrush 3.Brush 120045: WARNING, microbrush Brush 120083: WARNING, microbrush Brush 120197: WARNING, microbrush Brush 120235: WARNING, microbrush ..4Brush 120121: WARNING, microbrush Brush 120159: WARNING, microbrush ...5...Brush 112730: WARNING, microbrush 6..Brush 112693: WARNING, microbrush .Brush 86988: WARNING, microbrush Brush 87026: WARNING, microbrush Brush 87064: WARNING, microbrush 7Brush 163508: WARNING, microbrush Brush 182112: WARNING, microbrush .Brush 86760: WARNING, microbrush Brush 86798: WARNING, microbrush Brush 86836: WARNING, microbrush Brush 86874: WARNING, microbrush .Brush 86912: WARNING, microbrush Brush 86950: WARNING, microbrush .8...9...10 (2)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10080.6, 7886.6, -849.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 163508:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0, 7866.5, -837.4) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 163508:
ProcessBlock_Thread: 0...1...2...Brush 112010: WARNING, microbrush Brush 112086: WARNING, microbrush Brush 112124: WARNING, microbrush Brush 120007: WARNING, microbrush Brush 120273: WARNING, microbrush 3.Brush 120045: WARNING, microbrush Brush 120083: WARNING, microbrush Brush 120197: WARNING, microbrush Brush 120235: WARNING, microbrush ..4Brush 120121: WARNING, microbrush Brush 120159: WARNING, microbrush ...5...Brush 112730: WARNING, microbrush 6..Brush 112693: WARNING, microbrush .Brush 86988: WARNING, microbrush Brush 87026: WARNING, microbrush Brush 87064: WARNING, microbrush 7Brush 163508: WARNING, microbrush Brush 182112: WARNING, microbrush .Brush 86760: WARNING, microbrush Brush 86798: WARNING, microbrush Brush 86836: WARNING, microbrush Brush 86874: WARNING, microbrush .Brush 86912: WARNING, microbrush Brush 86950: WARNING, microbrush .8...9...10 (2)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10080.6, 7886.6, -849.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 163508:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0, 7866.5, -837.4) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 163508:
Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Documents and Settings\erik\Desktop\map info\piramid6677.prt...done (1) Brush 83975: WARNING, microbrush Brush 84984: WARNING, microbrush Creating default cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 30 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (1283819 bytes) Placing detail props : 0...1...2...3...4...5...6.Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! ..7...8..Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! .Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! 9Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! .Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! .Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! .10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 5613 texinfos to 3538 Reduced 32 texdatas to 26 (805 bytes to 578) Writing C:\Documents and Settings\erik\Desktop\map info\piramid6677.bsp 12 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\erikkaaa\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\erikkaaa\counter-strike source\cstrike" -fast "C:\Documents and Settings\erik\Desktop\map info\piramid6677"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\documents and settings\erik\desktop\map info\piramid6677.bsp reading c:\documents and settings\erik\desktop\map info\piramid6677.prt 8601 portalclusters 30950 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (112) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 3055174 visible clusters (0.00%) Total clusters visible: 25823224 Average clusters visible: 3002 Building PAS... Average clusters audible: 7803 visdatasize:14092877 compressed from 18578160 writing c:\documents and settings\erik\desktop\map info\piramid6677.bsp 2 minutes, 40 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\erikkaaa\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\erikkaaa\counter-strike source\cstrike" "C:\Documents and Settings\erik\Desktop\map info\piramid6677"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\documents and settings\erik\desktop\map info\piramid6677.bsp 22786 faces 33 degenerate faces 6541252 square feet [941940352.00 square inches] 70 displacements 540651 square feet [77853824.00 square inches] 22753 patches before subdivision zero area child patch 296316 patches after subdivision 72 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (279) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (281) transfers 59287717, max 2023 transfer lists: 452.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(558866, 260892, 104825) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(182744, 64036, 15831) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(81178, 21612, 3102) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(38007, 7960, 706) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(18368, 3075, 178) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(9006, 1213, 46) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(4474, 488, 13) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(2242, 198, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(1132, 81, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(575, 34, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(294, 14, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(151, 6, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(78, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(40, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(21, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(11, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #17 added RGB(6, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1815 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 3678/8192 44136/98304 (44.9%) brushsides 30889/65536 247112/524288 (47.1%) planes 28640/65536 572800/1310720 (43.7%) vertexes 49687/65536 596244/786432 (75.8%) nodes 15527/65536 496864/2097152 (23.7%) texinfos 3538/12288 254736/884736 (28.8%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 70/0 12320/0 ( 0.0%) disp_verts 20230/0 404600/0 ( 0.0%) disp_tris 35840/0 71680/0 ( 0.0%) disp_lmsamples 239460/0 239460/0 ( 0.0%) faces 22786/65536 1276016/3670016 (34.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 9101/65536 509656/3670016 (13.9%) leaves 15558/65536 497856/2097152 (23.7%) leaffaces 25624/65536 51248/131072 (39.1%) leafbrushes 9834/65536 19668/131072 (15.0%) areas 2/256 16/2048 ( 0.8%) surfedges 146497/512000 585988/2048000 (28.6%) edges 79006/256000 316024/1024000 (30.9%) LDR worldlights 72/8192 6336/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1553/32768 15530/327680 ( 4.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 23862/65536 47724/131072 (36.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 8157548/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14092877/16777216 (84.0%) VERY FULL! entdata [variable] 90276/393216 (23.0%) LDR leaf ambient 15558/65536 373392/1572864 (23.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 174562/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1283819/4194304 (30.6%) ==== Total Win32 BSP file data space used: 30440762 bytes ====
Total triangle count: 64072 Writing c:\documents and settings\erik\desktop\map info\piramid6677.bsp 9 minutes, 52 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\erik\Desktop\map info\piramid6677.bsp" "c:\program files\steam\steamapps\erikkaaa\counter-strike source\cstrike\maps\piramid6677.bsp"
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Post by Zeph on Jan 9, 2010 11:48:07 GMT
Holy crap! Ok lets start with forwarding you to my new guide which is kinda in progress: ubermicro.proboards.com/index.cgi?board=tutorials&action=display&thread=1973Brush 87064: WARNING, microbrush Ctrl+Shift+G, type in the number (87064), and delete/reshape this brush. Do this for ALL the warnings. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near One of you're area_portals cannot find good brushes to seal with. Make sure the brushes it's near are: A) don't span multiple rooms (like large floor brushes). Break up the large brushes into multiple smaller ones (one brush per room floor, for example). B) Are all "World" geometry and not func_details. Found a displacement edge abutting multiple other edges. Not a major issue but you have three displacements all touching along one edge. Won't kills it but may cause shadow problems. Warning: overflowed 30 displacement corner-neighbor lists Not seen this one, i guess one displacement has many many other displacements touching it? Material NATURE/BLENDSANDROCK004C uses unknown detail object type canal_reeds! is trying to use a plant decal (canal_reeds) it can't find. Would suggest using another texture. This is a HL2 texture, and i belive you're using it for CS. Suggest using CS only textures. Check for a BLENDSANDROCK004A (ie 'A' not 'C'). Could prefer this texture. WARNING: Cluster portals saw into cluster OPTIMISATION! watch/read: ubermicro.proboards.com/index.cgi?board=tutorials&action=display&thread=1973&page=1#11767 (incomplete) www.youtube.com/watch?v=Ne59X-e-R9Yubermicro.proboards.com/index.cgi?board=tutorials&action=display&thread=1634optimization.interlopers.net/
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Post by erik on Jan 9, 2010 12:53:12 GMT
ty man il look in to it sigh retexture all of it O.o crap that will take a while cuze map is realy huge...
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Post by Zeph on Jan 9, 2010 13:48:12 GMT
Try the texture replace function.
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Post by erik on Jan 10, 2010 11:07:46 GMT
i still have a problem whit this
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Post by Zeph on Jan 10, 2010 14:17:51 GMT
The picture is very dark - what is the problem?
Is the shape not meant to be there? Possibly you have a concave surface on the face making it re-arrange itself.
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Post by erik on Jan 10, 2010 14:31:15 GMT
click on it to inlarge it and the problem is thers a block there whit a texture thats not in my map and u can walk threw it and i cant get rid of it
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