I forgot to send the compilelog
** Executing...
** Command: "c:\program files\steam\steamapps\alxtreme\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\alxtreme\counter-strike source\cstrike" "c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\alxtreme\counter-strike source\cstrike\materials
Loading c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_1, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_monitor (-5992.00 7198.00 355.26) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, 176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 3368.0, -336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 3368.0, 40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 3368.0, 552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 3880.0, 176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 4096.0, 176.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 3584.0, 176.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 3072.0, 176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 72 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (665038 bytes)
Error! prop_static using model "models/props/cs_office/file_cabinet1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/file_cabinet1.mdl"!
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1352 texinfos to 975
Reduced 110 texdatas to 101 (2718 bytes to 2358)
Writing c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.bsp
5 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\alxtreme\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\steam\steamapps\alxtreme\counter-strike source\cstrike" "c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
4 threads
reading c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.bsp
reading c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.prt
** Executing...
** Command: "c:\program files\steam\steamapps\alxtreme\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\steam\steamapps\alxtreme\counter-strike source\cstrike" "c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.bsp
No vis information, direct lighting only.
7547 faces
10 degenerate faces
1288177 square feet [185497520.00 square inches]
68 displacements
10822 square feet [1558503.25 square inches]
76 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
Build Patch/Sample Hash Table(s).....Done<0.0191 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 48/1024 2304/49152 ( 4.7%)
brushes 1741/8192 20892/98304 (21.3%)
brushsides 12888/65536 103104/524288 (19.7%)
planes 8832/65536 176640/1310720 (13.5%)
vertexes 14194/65536 170328/786432 (21.7%)
nodes 5547/65536 177504/2097152 ( 8.5%)
texinfos 975/12288 70200/884736 ( 7.9%)
texdata 101/2048 3232/65536 ( 4.9%)
dispinfos 68/0 11968/0 ( 0.0%)
disp_verts 19652/0 393040/0 ( 0.0%)
disp_tris 34816/0 69632/0 ( 0.0%)
disp_lmsamples 29772/0 29772/0 ( 0.0%)
faces 7547/65536 422632/3670016 (11.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4556/65536 255136/3670016 ( 7.0%)
leaves 5596/65536 179072/2097152 ( 8.5%)
leaffaces 9063/65536 18126/131072 (13.8%)
leafbrushes 4243/65536 8486/131072 ( 6.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 56019/512000 224076/2048000 (10.9%)
edges 34602/256000 138408/1024000 (13.5%)
LDR worldlights 75/8192 6600/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1013/32768 10130/327680 ( 3.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 16860/65536 33720/131072 (25.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1796324/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 104529/393216 (26.6%)
LDR leaf ambient 5596/65536 134304/1572864 ( 8.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11952 ( 0.0%)
pakfile [variable] 22161/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 665038/4194304 (15.9%)
==== Total Win32 BSP file data space used: 5247744 bytes ====
Total triangle count: 22392
Writing c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.bsp
29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\alxtreme\sourcesdk_content\cstrike\mapsrc\de_hotel2.bsp" "c:\program files\steam\steamapps\alxtreme\counter-strike source\cstrike\maps\de_hotel2.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\alxtreme\counter-strike source\hl2.exe"
** Parameters: -allowdebug -game "c:\program files\steam\steamapps\alxtreme\counter-strike source\cstrike" +map "de_hotel2"