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Post by motanum on Nov 20, 2009 15:43:07 GMT
So, my deathrun map is Almost done! I just need to make it look pretty and to fix some small issues. However there is this major issue in which most of the damaged glass (which is still not broken) will have its texture modified and it will look really ugly... or sometimes, even when its not damaged, it will not show up at all! yet there is still there because I can't walk through it, like if it was an inv textured block!
I have never ever encountered this problem before! Any ideas? I already tried to make smaller blocks of the window put together with no luck
I posted a picture along
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Post by Zeph on Nov 20, 2009 17:58:08 GMT
make sure you use the first glass texture.
eg: glass_01 not glass_01c.
It looks like that's made up of many brushes too. make sure they are entities, such as func_brush.
Lastly, glass texture should be painted onto one side of the brush, and the five other sides should be "nodraw". Thinner brushes work better.
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