Water issue (hurr)
Aug 21, 2009 2:07:12 GMT
Post by Shadow Tyrant on Aug 21, 2009 2:07:12 GMT
The water is there, but you can't see anything through it...And if you look at it wrong it disappears completely.
Here's the compile log:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.vmf
Patching WVT material: maps/arena_crater_a2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (119932 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 728 texinfos to 439
Reduced 57 texdatas to 46 (1814 bytes to 1388)
Writing C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
2 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
//Just a note here, I've been to these coordinates and there's literally nothing there. No idea why there's an error
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
reading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.prt
725 portalclusters
1982 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (26)
Optimized: 1131 visible clusters (0.00%)
Total clusters visible: 114604
Average clusters visible: 158
Building PAS...
Average clusters audible: 620
visdatasize:114972 compressed from 139200
writing c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
26 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
Setting up ray-trace acceleration structure... Done (1.57 seconds)
2161 faces
2 degenerate faces
658150 square feet [94773640.00 square inches]
36 Displacements
24058 Square Feet [3464490.00 Square Inches]
2159 patches before subdivision
42939 patches after subdivision
sun extent from map=0.087156
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 3409426, max 461
transfer lists: 26.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(55601, 32295, 31943)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(5558, 2616, 2638)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(626, 225, 231)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(89, 27, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(13, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 0, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 327/8192 3924/98304 ( 4.0%)
brushsides 2391/65536 19128/524288 ( 3.6%)
planes 1556/65536 31120/1310720 ( 2.4%)
vertexes 3349/65536 40188/786432 ( 5.1%)
nodes 1443/65536 46176/2097152 ( 2.2%)
texinfos 439/12288 31608/884736 ( 3.6%)
texdata 46/2048 1472/65536 ( 2.2%)
dispinfos 36/0 6336/0 ( 0.0%)
disp_verts 2132/0 42640/0 ( 0.0%)
disp_tris 3264/0 6528/0 ( 0.0%)
disp_lmsamples 58580/0 58580/0 ( 0.0%)
faces 2161/65536 121016/3670016 ( 3.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 955/65536 53480/3670016 ( 1.5%)
leaves 1449/65536 46368/2097152 ( 2.2%)
leaffaces 2632/65536 5264/131072 ( 4.0%)
leafbrushes 1225/65536 2450/131072 ( 1.9%)
areas 4/256 32/2048 ( 1.6%)
surfedges 14107/512000 56428/2048000 ( 2.8%)
edges 8192/256000 32768/1024000 ( 3.2%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 126/32768 1260/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2409/65536 4818/131072 ( 3.7%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 1800780/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 114972/16777216 ( 0.7%)
entdata [variable] 20309/393216 ( 5.2%)
LDR ambient table 1449/65536 5796/262144 ( 2.2%)
HDR ambient table 1449/65536 5796/262144 ( 2.2%)
LDR leaf ambient 7034/65536 196952/1835008 (10.7%)
HDR leaf ambient 1449/65536 40572/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12008 ( 0.0%)
pakfile [variable] 5458/0 ( 0.0%)
physics [variable] 119932/4194304 ( 2.9%)
physics terrain [variable] 10268/1048576 ( 1.0%)
Level flags = 0
Total triangle count: 5971
Writing c:\program files (x86)\steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp
29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\\sourcesdk_content\tf\mapsrc\arena_crater_a2.bsp" "c:\program files (x86)\steam\steamapps\\team fortress 2\tf\maps\arena_crater_a2.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\\team fortress 2\tf" +map "arena_crater_a2"
Thanks for any help.