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Post by sjossie on Jul 28, 2009 19:08:28 GMT
hi, 1. i am working on a map, and im making secret rooms too. how can you make a hatch? i mean like a door is in the floor, and how can i make it turn up and down then? i have made a couple of tries but found nothing 2. i cant compile prop statics. it sais something in the decompile text file : Error! To use model "models/props_lab/keypad.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_lab/keypad.mdl"! how to do that :S? i dont want ppl shooting over all the furniture in my house 3. i have problems with my environmental light. even after typing buildcubemaps in console all things are still a little too shiny, and inside building is pitch black. i dont want to use lamps for that in my map, as i have seen a map (RP_downtown_v2) that all rooms are lit up without light bulbs 4. how can i make pigeon fly around/away when i come near? i tried with air nodes but that didnt work
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Post by sjossie on Jul 31, 2009 7:07:17 GMT
no one has any idea ?
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Post by rokonader on Jul 31, 2009 14:14:11 GMT
1) Hatch? Like a door in the floor... Just make a normal func_door_rotating and change the axis point.
2) Make the prop prop_dynamic_override and there is an option to make it static.
3) No clue, and RP_downtown_v2 does have lights, just they played with the options until it worked well.
4) Keep noding.
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Post by sjossie on Jul 31, 2009 15:15:55 GMT
1. i tried that but fialed... ill try again 2. ok 3.ill try that 4. my level is full of nodes, i let em spawn on a roof but they are just walkin around
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Post by john88z on Jul 31, 2009 15:41:34 GMT
To make the birds fly make a a trigger_once. Outputs< Ontrigger Pigeon Flyaway
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