Yet another water problem!
Jul 20, 2009 6:25:21 GMT
Post by ToG broken on Jul 20, 2009 6:25:21 GMT
Heya guys. I'm just starting on a map (no lighting or ANYTHING yet)
I added some water but when I look at this water in game the wall that surrounds it repeats itself ONCE and moves around a bit..... It's not extremely noticeable but its really starting to piss me off...
Heres my compile log:
** Executing...
** Command: "c:\program files\steam\steamapps\trevnevada\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/italyrt"
Can't load skybox file skybox/italy to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (95194 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 261 texinfos to 188
Reduced 36 texdatas to 31 (931 bytes to 660)
Writing C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\trevnevada\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
reading c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.prt
768 portalclusters
3123 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 25815 visible clusters (0.00%)
Total clusters visible: 446791
Average clusters visible: 581
Building PAS...
Average clusters audible: 688
visdatasize:146329 compressed from 147456
writing c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\trevnevada\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
1647 faces
2 degenerate faces
247205 square feet [35597596.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1645 patches before subdivision
10721 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1146923, max 570
transfer lists: 8.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 196/8192 2352/98304 ( 2.4%)
brushsides 2193/65536 17544/524288 ( 3.3%)
planes 2998/65536 59960/1310720 ( 4.6%)
vertexes 3877/65536 46524/786432 ( 5.9%)
nodes 1218/65536 38976/2097152 ( 1.9%)
texinfos 188/12288 13536/884736 ( 1.5%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1647/65536 92232/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 835/65536 46760/3670016 ( 1.3%)
leaves 1228/65536 39296/2097152 ( 1.9%)
leaffaces 1944/65536 3888/131072 ( 3.0%)
leafbrushes 701/65536 1402/131072 ( 1.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 11453/512000 45812/2048000 ( 2.2%)
edges 6560/256000 26240/1024000 ( 2.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 93/32768 930/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1443/65536 2886/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 318512/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 146329/16777216 ( 0.9%)
entdata [variable] 11635/393216 ( 3.0%)
LDR leaf ambient 1228/65536 29472/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21453/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 95194/4194304 ( 2.3%)
==== Total Win32 BSP file data space used: 1062383 bytes ====
Total triangle count: 4536
Writing c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp" "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike\maps\fy_penisisland_reborn_v2.bsp"
Does it have to do with the fact that I don't have a cubemap?
Well, please help
Thanks you :3
I added some water but when I look at this water in game the wall that surrounds it repeats itself ONCE and moves around a bit..... It's not extremely noticeable but its really starting to piss me off...
Heres my compile log:
** Executing...
** Command: "c:\program files\steam\steamapps\trevnevada\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/italyrt"
Can't load skybox file skybox/italy to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (95194 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 261 texinfos to 188
Reduced 36 texdatas to 31 (931 bytes to 660)
Writing C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\trevnevada\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
reading c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.prt
768 portalclusters
3123 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 25815 visible clusters (0.00%)
Total clusters visible: 446791
Average clusters visible: 581
Building PAS...
Average clusters audible: 688
visdatasize:146329 compressed from 147456
writing c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\trevnevada\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
1647 faces
2 degenerate faces
247205 square feet [35597596.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1645 patches before subdivision
10721 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 1146923, max 570
transfer lists: 8.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0066 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 196/8192 2352/98304 ( 2.4%)
brushsides 2193/65536 17544/524288 ( 3.3%)
planes 2998/65536 59960/1310720 ( 4.6%)
vertexes 3877/65536 46524/786432 ( 5.9%)
nodes 1218/65536 38976/2097152 ( 1.9%)
texinfos 188/12288 13536/884736 ( 1.5%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1647/65536 92232/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 835/65536 46760/3670016 ( 1.3%)
leaves 1228/65536 39296/2097152 ( 1.9%)
leaffaces 1944/65536 3888/131072 ( 3.0%)
leafbrushes 701/65536 1402/131072 ( 1.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 11453/512000 45812/2048000 ( 2.2%)
edges 6560/256000 26240/1024000 ( 2.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 93/32768 930/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1443/65536 2886/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 318512/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 146329/16777216 ( 0.9%)
entdata [variable] 11635/393216 ( 3.0%)
LDR leaf ambient 1228/65536 29472/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21453/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 95194/4194304 ( 2.3%)
==== Total Win32 BSP file data space used: 1062383 bytes ====
Total triangle count: 4536
Writing c:\program files\steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\trevnevada\sourcesdk_content\cstrike\mapsrc\fy_penisisland_reborn_v2.bsp" "c:\program files\steam\steamapps\trevnevada\counter-strike source\cstrike\maps\fy_penisisland_reborn_v2.bsp"
Does it have to do with the fact that I don't have a cubemap?
Well, please help
Thanks you :3