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Post by Cees on Jul 17, 2009 13:12:12 GMT
I'm making a map and for some reason, my water is really weird... and i don't have a leak. what happens is he water is invisible until you go under it and then you see under water this is the .vmf file: www.megaupload.com/?d=8DY04NX0Thank you
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Post by Cees on Jul 17, 2009 13:37:50 GMT
heres the compile thingy
** Executing... ** Command: "c:\program files\steam\steamapps\ceeswiersma\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\ceeswiersma\counter-strike source\cstrike" "C:\Documents and Settings\Cees Wiersma\Bureaublad\Cees\counter strike\mappen\jail\eerste_jail"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\ceeswiersma\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Cees Wiersma\Bureaublad\Cees\counter strike\mappen\jail\eerste_jail.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity func_monitor (-5992.00 7198.00 355.26) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1152.5, -90.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1152.5, 147.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1664.5, 42.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 291.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1310.0, 1024.0, -186.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1310.0, 1024.0, -95.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1596.5, 1024.0, -103.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1822.5, 1024.0, -103.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (64951 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 430 texinfos to 291 Reduced 27 texdatas to 23 (779 bytes to 646) Writing C:\Documents and Settings\Cees Wiersma\Bureaublad\Cees\counter strike\mappen\jail\eerste_jail.bsp 2 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\ceeswiersma\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\ceeswiersma\counter-strike source\cstrike" "C:\Documents and Settings\Cees Wiersma\Bureaublad\Cees\counter strike\mappen\jail\eerste_jail"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\documents and settings\cees wiersma\bureaublad\cees\counter strike\mappen\jail\eerste_jail.bsp reading c:\documents and settings\cees wiersma\bureaublad\cees\counter strike\mappen\jail\eerste_jail.prt LoadPortals: couldn't read c:\documents and settings\cees wiersma\bureaublad\cees\counter strike\mappen\jail\eerste_jail.prt
** Executing... ** Command: "c:\program files\steam\steamapps\ceeswiersma\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\ceeswiersma\counter-strike source\cstrike" "C:\Documents and Settings\Cees Wiersma\Bureaublad\Cees\counter strike\mappen\jail\eerste_jail"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\ceeswiersma\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\cees wiersma\bureaublad\cees\counter strike\mappen\jail\eerste_jail.bsp No vis information, direct lighting only. 1479 faces 176713 square feet [25446710.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0658 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 173/8192 2076/98304 ( 2.1%) brushsides 1068/65536 8544/524288 ( 1.6%) planes 708/65536 14160/1310720 ( 1.1%) vertexes 2173/65536 26076/786432 ( 3.3%) nodes 890/65536 28480/2097152 ( 1.4%) texinfos 291/12288 20952/884736 ( 2.4%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1479/65536 82824/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 678/65536 37968/3670016 ( 1.0%) leaves 900/65536 28800/2097152 ( 1.4%) leaffaces 1859/65536 3718/131072 ( 2.8%) leafbrushes 409/65536 818/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 9869/512000 39476/2048000 ( 1.9%) edges 5603/256000 22412/1024000 ( 2.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 170/32768 1700/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2748/65536 5496/131072 ( 4.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1494360/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 5133/393216 ( 1.3%) LDR leaf ambient 900/65536 21600/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 21794/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 64951/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 1932548 bytes ====
Total triangle count: 4202 Writing c:\documents and settings\cees wiersma\bureaublad\cees\counter strike\mappen\jail\eerste_jail.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Cees Wiersma\Bureaublad\Cees\counter strike\mappen\jail\eerste_jail.bsp" "c:\program files\steam\steamapps\ceeswiersma\counter-strike source\cstrike\maps\eerste_jail.bsp"
and i found a leak i marked it
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Post by Cees on Jul 17, 2009 13:44:50 GMT
it works my water works now
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Post by Eatbeavers(SWE) on Jul 17, 2009 14:12:13 GMT
Entity func_monitor (-5992.00 7198.00 355.26) leaked!
Well good you found it xD and for everione else like wonders he had a leak and the answer is remake the skybox!
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