Ok i deleted the first log and replaced it with this new one, where the water works again! ;D
As you can see somethings going on with this as well:
WARNING: Cluster portals saw into cluster
Must have something to do with the arced walls?:
I'll make those func_detail i think and add a straight wall behind em just like the big floor brush.
Now it also makes sence to me why they did it like that in the original AVP2 map lol
writing F:\Steam\SteamApps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (648508 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3879 texinfos to 1912
Reduced 58 texdatas to 52 (1854 bytes to 1683)
Writing F:\Steam\SteamApps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.bsp
3 seconds elapsed
** Executing...
** Command: "f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\steam\steamapps\xenomorph@planet.nl\half-life 2 episode one\episodic" "F:\Steam\SteamApps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.bsp
reading f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.prt
288 portalclusters
790 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 45 visible clusters (0.00%)
Total clusters visible: 24066
Average clusters visible: 83
Building PAS...
Average clusters audible: 161
visdatasize:16861 compressed from 23040
writing f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.bsp
3 seconds elapsed
** Executing...
** Command: "f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\steam\steamapps\xenomorph@planet.nl\half-life 2 episode one\episodic" "F:\Steam\SteamApps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.bsp
6795 faces
184380 square feet [26550816.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6795 patches before subdivision
88547 patches after subdivision
273 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (186)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (101)
transfers 24765424, max 1133
transfer lists: 188.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(132122, 30447, 2829)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(17620, 3731, 396)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(3627, 669, 59)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(574, 98, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(125, 19, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(22, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<-0.0053 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
164 of 164 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 1764/8192 21168/98304 (21.5%)
brushsides 14655/65536 117240/524288 (22.4%)
planes 5896/65536 117920/1310720 ( 9.0%)
vertexes 11325/65536 135900/786432 (17.3%)
nodes 718/65536 22976/2097152 ( 1.1%)
texinfos 1912/12288 137664/884736 (15.6%)
texdata 52/2048 1664/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6795/65536 380520/3670016 (10.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5533/65536 309848/3670016 ( 8.4%)
leaves 721/65536 23072/2097152 ( 1.1%)
leaffaces 12064/65536 24128/131072 (18.4%)
leafbrushes 3980/65536 7960/131072 ( 6.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 53992/512000 215968/2048000 (10.5%)
edges 35129/256000 140516/1024000 (13.7%)
LDR worldlights 273/8192 24024/720896 ( 3.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 731/32768 7310/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15036/65536 30072/131072 (22.9%)
cubemapsamples 34/1024 544/16384 ( 3.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3272540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16861/16777216 ( 0.1%)
entdata [variable] 111721/393216 (28.4%)
LDR leaf ambient 721/65536 17304/1572864 ( 1.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2554 ( 0.0%)
pakfile [variable] 356222/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 648508/4194304 (15.5%)
==== Total Win32 BSP file data space used: 6141764 bytes ====
Total triangle count: 18410
Writing f:\steam\steamapps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.bsp
4 minutes, 54 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Steam\SteamApps\xenomorph@planet.nl\sourcesdk\bin\ep1\bin\prefabs\leadworks7.bsp" "f:\steam\steamapps\xenomorph@planet.nl\half-life 2 episode one\episodic\maps\leadworks7.bsp"
** Executing...
** Command: "f:\steam\steamapps\xenomorph@planet.nl\half-life 2 episode one\hl2.exe"
** Parameters: -game "f:\steam\steamapps\xenomorph@planet.nl\half-life 2 episode one\episodic" -toconsole -dev -console +sv_lan 1 +map "leadworks7"