Hey, I need help
** Executing...
** Command: "c:\program files\steam\steamapps\jj199512\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jj199512\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\jj199512\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "metal/metalgrate018" not found.
Material not found!: METAL/METALGRATE018
Could not locate 'GameData' key in c:\program files\steam\steamapps\jj199512\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_breakable (378.00 1817.00 -97.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4518.0 3072.0 -447.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4948.0 3072.0 -447.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5038.0 3072.0 -447.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4518.0 3072.0 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4948.0 3072.0 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5038.0 3072.0 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4526.0 3072.0 334.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5038.0 3072.0 334.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 254 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (296899 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1195 texinfos to 888
Reduced 49 texdatas to 46 (1110 bytes to 971)
Writing C:\Program Files\Steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\jj199512\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jj199512\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.bsp
reading c:\program files\steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.prt
** Executing...
** Command: "c:\program files\steam\steamapps\jj199512\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\jj199512\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.87 seconds)
4436 faces
1 degenerate faces
583204 square feet [83981376.00 square inches]
6 Displacements
34204 Square Feet [4925499.50 Square Inches]
67 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38)
Build Patch/Sample Hash Table(s).....Done<0.0468 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 81/1024 3888/49152 ( 7.9%)
brushes 782/8192 9384/98304 ( 9.5%)
brushsides 6285/65536 50280/524288 ( 9.6%)
planes 6440/65536 128800/1310720 ( 9.8%)
vertexes 6830/65536 81960/786432 (10.4%)
nodes 2611/65536 83552/2097152 ( 4.0%)
texinfos 888/12288 63936/884736 ( 7.2%)
texdata 46/2048 1472/65536 ( 2.2%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 72512/0 72512/0 ( 0.0%)
faces 4436/65536 248416/3670016 ( 6.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2866/65536 160496/3670016 ( 4.4%)
leaves 2693/65536 86176/2097152 ( 4.1%)
leaffaces 5222/65536 10444/131072 ( 8.0%)
leafbrushes 1442/65536 2884/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 32602/512000 130408/2048000 ( 6.4%)
edges 18665/256000 74660/1024000 ( 7.3%)
LDR worldlights 67/8192 5896/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 421/32768 4210/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6627/65536 13254/131072 (10.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2271508/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74081/393216 (18.8%)
LDR ambient table 2693/65536 10772/262144 ( 4.1%)
HDR ambient table 2693/65536 10772/262144 ( 4.1%)
LDR leaf ambient 11139/65536 311892/1835008 (17.0%)
HDR leaf ambient 2693/65536 75404/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3572 ( 0.0%)
pakfile [variable] 212061/0 ( 0.0%)
physics [variable] 296899/4194304 ( 7.1%)
physics terrain [variable] 1930/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 12088
Writing c:\program files\steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.bsp
58 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\jj199512\sourcesdk_content\cstrike\mapsrc\ba_JJ_Cavejail_backup.bsp" "c:\program files\steam\steamapps\jj199512\counter-strike source\cstrike\maps\ba_JJ_Cavejail_backup.bsp"
I click view the co-ordinates on the area portals, but there is nothing there. How can I get rid of the area portal? Please help, also my map wont run on CS:S, it just crashes.
Thanks