How to make it move
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Post by How to make it move on Jul 11, 2009 19:17:40 GMT
hello, I want to make objects in my map move. like you shoot the object and it move or fall down. But how i tried both : prop_static -->this is the only way i see my vending machine when i try my map. prop_physics--> i dont see my vending machine when i try my map So.. how can i make it?
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Post by StefanB on Jul 11, 2009 19:23:58 GMT
hello
I pick a door in prop_statics and i press ctrl+T but an error shows up "There are no eligible selected objects" and it is selected..
and i tried it at prop_physics The same error shows up..
What to do>?
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Post by icepwn on Jul 11, 2009 21:49:27 GMT
Are you both the same guy?
For how to make it move, try prop_physics_multiplayer. Should work.
For stefanB.
ctrl+T is for brushes, not entities. So i suggest you double click or right click and go to propities. (Btw, just asking but are you from iceland?)
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Post by ant600f2 on Jul 15, 2009 2:12:10 GMT
Actually, when you go to your entity browser for props, you can see what KIND of prop it actually is.
Alt+Enter you object and click on 'World Model'. Click the 'Browse' button and then the 'Info' tab. Here, it;ll tell you what KIND of prop it is and will have a little box checked, with the words in yellow.
Ex: Your soda machine is a 'props_interior\vendingmachinesoda01a.mdl' and has the attributes of 'physics' and 'static' checked. This means that you can use it as either one.
Using the wrong KIND of prop can result in it not showing up, at all.
As well, under 'Tools ---> Options' make sure your 'Default SolidEntity class' is set on 'func_detail'. This has been known to cause some prop_physics issues.
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