My water does not appear and i have no leak!!!
Jul 9, 2009 12:26:50 GMT
Post by mazza on Jul 9, 2009 12:26:50 GMT
Okay, My water does not want to appear AT ALL, I have no leak, Maps abit crazyish ;D
Here is compile thingo
** Executing...
** Command: "d:\program files\steam\steamapps\mazza53\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike\materials
Loading D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14130 bytes)
Placing detail props : 0...1...2...3Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
...Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
4.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.5...6...7Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.8Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
..9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 51 texinfos to 40
Reduced 15 texdatas to 14 (386 bytes to 337)
Writing D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
2 seconds elapsed
1.627495 -2.898856 0.000000
1.618001 -3.798947 0.000000
0.011759 -3.798947 0.000000
0.086350 -3.798947 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\program files\steam\steamapps\mazza53\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
reading d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.prt
185 portalclusters
664 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 303 visible clusters (0.00%)
Total clusters visible: 22590
Average clusters visible: 122
Building PAS...
Average clusters audible: 184
visdatasize:10273 compressed from 8880
writing d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
8 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\mazza53\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
607 faces
957063 square feet [137817152.00 square inches]
0 displacements
0 square feet [0.00 square inches]
607 patches before subdivision
25227 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1186545, max 371
transfer lists: 9.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(12013, 8208, 5370)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(742, 451, 133)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(73, 35, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(6, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0389 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 36/8192 432/98304 ( 0.4%)
brushsides 218/65536 1744/524288 ( 0.3%)
planes 278/65536 5560/1310720 ( 0.4%)
vertexes 1092/65536 13104/786432 ( 1.7%)
nodes 345/65536 11040/2097152 ( 0.5%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 607/65536 33992/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 169/65536 9464/3670016 ( 0.3%)
leaves 351/65536 11232/2097152 ( 0.5%)
leaffaces 773/65536 1546/131072 ( 1.2%)
leafbrushes 145/65536 290/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3315/512000 13260/2048000 ( 0.6%)
edges 1704/256000 6816/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 21/32768 210/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 288/65536 576/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 626008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10273/16777216 ( 0.1%)
entdata [variable] 32630/393216 ( 8.3%)
LDR leaf ambient 351/65536 8424/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/860 ( 0.1%)
pakfile [variable] 87022/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 14130/4194304 ( 0.3%)
==== Total Win32 BSP file data space used: 891515 bytes ====
Total triangle count: 1421
Writing d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp" "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike\maps\gg_Underbove.bsp"
Here is compile thingo
** Executing...
** Command: "d:\program files\steam\steamapps\mazza53\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike\materials
Loading D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14130 bytes)
Placing detail props : 0...1...2...3Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
...Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
4.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.5...6...7Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.8Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
..9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 51 texinfos to 40
Reduced 15 texdatas to 14 (386 bytes to 337)
Writing D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
2 seconds elapsed
1.627495 -2.898856 0.000000
1.618001 -3.798947 0.000000
0.011759 -3.798947 0.000000
0.086350 -3.798947 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\program files\steam\steamapps\mazza53\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
reading d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.prt
185 portalclusters
664 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 303 visible clusters (0.00%)
Total clusters visible: 22590
Average clusters visible: 122
Building PAS...
Average clusters audible: 184
visdatasize:10273 compressed from 8880
writing d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
8 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\mazza53\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
607 faces
957063 square feet [137817152.00 square inches]
0 displacements
0 square feet [0.00 square inches]
607 patches before subdivision
25227 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1186545, max 371
transfer lists: 9.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(12013, 8208, 5370)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(742, 451, 133)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(73, 35, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(6, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0389 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 36/8192 432/98304 ( 0.4%)
brushsides 218/65536 1744/524288 ( 0.3%)
planes 278/65536 5560/1310720 ( 0.4%)
vertexes 1092/65536 13104/786432 ( 1.7%)
nodes 345/65536 11040/2097152 ( 0.5%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 607/65536 33992/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 169/65536 9464/3670016 ( 0.3%)
leaves 351/65536 11232/2097152 ( 0.5%)
leaffaces 773/65536 1546/131072 ( 1.2%)
leafbrushes 145/65536 290/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3315/512000 13260/2048000 ( 0.6%)
edges 1704/256000 6816/1024000 ( 0.7%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 21/32768 210/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 288/65536 576/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 626008/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10273/16777216 ( 0.1%)
entdata [variable] 32630/393216 ( 8.3%)
LDR leaf ambient 351/65536 8424/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/860 ( 0.1%)
pakfile [variable] 87022/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 14130/4194304 ( 0.3%)
==== Total Win32 BSP file data space used: 891515 bytes ====
Total triangle count: 1421
Writing d:\program files\steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp
15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\mazza53\sourcesdk_content\cstrike\mapsrc\gg_Underbove.bsp" "d:\program files\steam\steamapps\mazza53\counter-strike source\cstrike\maps\gg_Underbove.bsp"