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Post by meepmeepimasheep on Jul 5, 2009 23:54:58 GMT
Once again, i have a problem Take a look at this picture, the ground is blue and bugged What can i do to prevent this from happening? The light is completely neutral ( white).
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Post by 3kliksphilip on Jul 6, 2009 3:07:02 GMT
Place a cubemap above the texture, build the cubemaps and it'll look good. It's the reflection of the sky at the moment.
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Post by meepmeepimasheep on Jul 6, 2009 17:33:49 GMT
I thouht you where only supposed to use one cubemap? How many should i use to achieve perfection?
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Post by john88z on Jul 6, 2009 18:59:25 GMT
One in the middle of each room.
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Post by meepmeepimasheep on Jul 6, 2009 21:07:54 GMT
Ive added more of em, but its still the same effect.. :/ Do i need to put in some numers or something?
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Post by john88z on Jul 7, 2009 0:34:32 GMT
type buildcubemaps in your console then restart css.
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Post by 3kliksphilip on Jul 7, 2009 12:29:38 GMT
'type buildcubemaps in your console then restart css.'
WHY doesn't anybody do that stage?
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Post by meepmeepimasheep on Jul 7, 2009 23:17:27 GMT
I had no idea because no one seems to have told me, i did it.. but its still the same thing even if i put 50 cubemaps in almost the same spot.. I mean.. comon?! Whats going on?
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Post by 3kliksphilip on Jul 8, 2009 1:59:41 GMT
type buildcubemaps in your console then restart css.
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Post by meepmeepimasheep on Jul 8, 2009 17:15:18 GMT
I have done that, and ive restared it multiple times. Its still the same thing, and ive tried it on another map and its the same thing there.
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Post by 3kliksphilip on Jul 8, 2009 21:16:08 GMT
Place cubemaps above the shiny textures
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