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Post by weapon spwans help on Jun 28, 2009 14:50:58 GMT
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Post by icepwn on Jun 28, 2009 16:40:22 GMT
I think theres an another way around thats more simpler than my way. Anyways my way is that you start of making an point_templateThen you add an weapon_xAnd another gun that is the same as weapon_xBut it doesnt have any name. ______________________ Now name the stuff. point_template = yAnd weapon_x = x(Remember make another weapon_x that is the same weapon but with no name) ______________________ Now for the settings of y
. Add x to template 1. ________________________ Outputs:x: OnPlayerPickup > y > ForceSpawn Only once? [x] (yes only once). Then for the gun that is just like weapon_x but has no name: OnPlayerPickup > y > ForceSpawn Only once? [x] (yes only once). REMEMBER ONLY ONCE! (othervise it will spawn another weapon inside the otherone when you drop it and pick it up again. ________________________ Now drag the "twin" of x into the same position as x, and remember to go to flags of both of weapon_x's and set it to "motion disabled". And now you're pretty much good to go! ________________________
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Post by weapon spwans help on Jun 28, 2009 16:51:34 GMT
hi thanks i get some of it but then it starts to get confusing could u make me an example if u could that would be grate thanxs
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Post by icepwn on Jun 28, 2009 17:03:57 GMT
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Post by weapon spwans help on Jun 28, 2009 17:58:55 GMT
Thanks i understand now but is there a way to make the gun stay in the air?
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Post by icepwn on Jun 28, 2009 19:25:08 GMT
Yes, go to the weapon propities and tick [x] start constained, something like that.
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Post by santana on Jul 13, 2009 12:10:45 GMT
i think i have a weapons spawner vmf file..i can upload it... do u want it?
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Post by zero on Nov 2, 2009 20:54:49 GMT
Sanrana if u wanna upload i dontmine i get it now but not 100% but i get it for now.
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Post by zero on Nov 2, 2009 20:55:36 GMT
soz i spelt name wong (santana)
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