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Post by fence23562 on Jun 19, 2009 19:01:16 GMT
Ive searched and searched with no avail to find a productive explanation on how to configure hammer editor to create DoD:S maps, if anyone is able to explain it clearly or provide a link to somewhere, that would be great
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Post by gstream on Jun 19, 2009 19:11:28 GMT
Hey 3kliksphilip this is my map compile window:D
** Executing... ** Command: "c:\program files\steam\steamapps\g_stream96\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\g_stream96\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\g_stream96\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.vmf "materials/effects/steadycamfrustum.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7472.0, 512.0, 58.4) Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9889:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7472.0, 434.9, 58.7) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9889:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7472.0, 496.3, 54.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9889:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6864.0, 512.0, 58.4) Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9757:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6864.0, 434.9, 58.7) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9757:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6864.0, 496.3, 54.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9757:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7472.0, -512.0, 58.4) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9884:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7472.0, -434.9, 58.7) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9884:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.prt...done (1) Brush 10927: WARNING, microbrush Brush 11724: WARNING, microbrush Brush 11725: WARNING, microbrush Brush 11728: WARNING, microbrush Brush 11729: WARNING, microbrush WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume Creating default cubemaps for env_cubemap using skybox materials: skybox/zombiehell*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/zombiehellrt" Can't load skybox file skybox/zombiehell to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (196005 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 235 texinfos to 209 Reduced 41 texdatas to 35 (1140 bytes to 834) Writing C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.bsp 23 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\g_stream96\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\g_stream96\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files\steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.bsp reading c:\program files\steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.prt 1320 portalclusters 4324 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7) Optimized: 18969 visible clusters (0.00%) Total clusters visible: 1227943 Average clusters visible: 930 Building PAS... Average clusters audible: 966 visdatasize:391872 compressed from 443520 writing c:\program files\steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.bsp 7 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\g_stream96\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\g_stream96\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.bsp 10566 faces 138 degenerate faces 6567177 square feet [945673536.00 square inches] 0 displacements 0 square feet [0.00 square inches] Stack overflow in neighbors
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\g_stream96\sourcesdk_content\cstrike\mapsrc\fun_race_v2.bsp" "c:\program files\steam\steamapps\g_stream96\counter-strike source\cstrike\maps\fun_race_v2.bsp"
** Executing... ** Command: "c:\program files\steam\steamapps\g_stream96\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\g_stream96\counter-strike source\cstrike" -console +map "fun_race_v2"
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Post by fence23562 on Jun 19, 2009 20:41:52 GMT
...
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Post by fence23562 on Jun 19, 2009 20:54:26 GMT
jk, wrong engine, im an idiot. (:
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Post by 3kliksphilip on Jun 21, 2009 17:22:14 GMT
Wow, look at that thread hijack! Glad you solved your problem. Since gstream is new to stuff, I guess this could become your official thread now. The main problem with your map seems tto be your use of HUGE blocks. If you could post some pictures of your map it might be easier to see where you're going wrong. www.imageshack.us to upload alernatively you could just send us the vmf by uploading it to www.mediafire.com
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