No error when compiling map
Jun 17, 2009 9:53:22 GMT
Post by gfoxus on Jun 17, 2009 9:53:22 GMT
The title is kindof obsolete, it's hard to explain:
When I compile my L4D map, everything goes well, and when the game starts up, it fails, I launch via console, everything goes fine, and then when it's about 50% done loading, the game crashes. No error, what so ever. It just crashes.
- I compiled this "map" *it's only a hallway so far* before, and it worked out well.
- I did the "interlopers compile check", the only error that I had was that my displacement was of an unknown texture, but I changed it many times, the error remained, and was there the time it still worked.
Help would be much appreciated.
Compile log:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1"
Valve Software - vbsp.exe (May 6 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.vmf
Patching WVT material: maps/1/nature/blenddrkdirtgrass_ruddy_trainyard_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84421 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
10
Compacting texture/material tables...
Reduced 221 texinfos to 134
Reduced 31 texdatas to 22 (992 bytes to 632)
Writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
0 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\reslists\1.dict
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\reslists_xbox\1.dict
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1"
Valve Software - vvis.exe (May 6 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.prt
395 portalclusters
1340 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 129 visible clusters (0.00%)
Total clusters visible: 123376
Average clusters visible: 312
Building PAS...
Average clusters audible: 395
visdatasize:43234 compressed from 44240
writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
9 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1"
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
Setting up ray-trace acceleration structure... Done (0.50 seconds)
1695 faces
2 degenerate faces
101665 square feet [14639888.00 square inches]
12 Displacements
4939 Square Feet [711308.69 Square Inches]
1693 patches before subdivision
8177 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 735241, max 561
transfer lists: 5.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 210/8192 2520/98304 ( 2.6%)
brushsides 1260/65536 10080/524288 ( 1.9%)
planes 634/65536 12680/1310720 ( 1.0%)
vertexes 2297/65536 27564/786432 ( 3.5%)
nodes 762/65536 24384/2097152 ( 1.2%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 15012/0 15012/0 ( 0.0%)
faces 1695/65536 94920/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1001/65536 56056/3670016 ( 1.5%)
leaves 765/65536 24480/2097152 ( 1.2%)
leaffaces 1803/65536 3606/131072 ( 2.8%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12196/512000 48784/2048000 ( 2.4%)
edges 6629/256000 26516/1024000 ( 2.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1419/65536 2838/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 455496/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 43234/16777216 ( 0.3%)
entdata [variable] 16985/393216 ( 4.3%)
LDR ambient table 765/65536 3060/262144 ( 1.2%)
HDR ambient table 765/65536 3060/262144 ( 1.2%)
LDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
HDR leaf ambient 765/65536 21420/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1264 ( 0.1%)
pakfile [variable] 622112/0 ( 0.0%)
physics [variable] 84421/4194304 ( 2.0%)
physics terrain [variable] 11338/1048576 ( 1.1%)
Level flags = 0
Total triangle count: 4802
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
8 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.rad
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
Setting up ray-trace acceleration structure... Done (0.50 seconds)
1695 faces
2 degenerate faces
101665 square feet [14639888.00 square inches]
12 Displacements
4939 Square Feet [711308.69 Square Inches]
1693 patches before subdivision
8177 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 735241, max 561
transfer lists: 5.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 210/8192 2520/98304 ( 2.6%)
brushsides 1260/65536 10080/524288 ( 1.9%)
planes 634/65536 12680/1310720 ( 1.0%)
vertexes 2297/65536 27564/786432 ( 3.5%)
nodes 762/65536 24384/2097152 ( 1.2%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 15012/0 15012/0 ( 0.0%)
faces 1695/65536 94920/3670016 ( 2.6%)
hdr faces 1695/65536 94920/3670016 ( 2.6%)
origfaces 1001/65536 56056/3670016 ( 1.5%)
leaves 765/65536 24480/2097152 ( 1.2%)
leaffaces 1803/65536 3606/131072 ( 2.8%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12196/512000 48784/2048000 ( 2.4%)
edges 6629/256000 26516/1024000 ( 2.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 1/8192 100/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1419/65536 2838/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 455496/0 ( 0.0%)
HDR lightdata [variable] 455496/0 ( 0.0%)
visdata [variable] 43234/16777216 ( 0.3%)
entdata [variable] 16985/393216 ( 4.3%)
LDR ambient table 765/65536 3060/262144 ( 1.2%)
HDR ambient table 765/65536 3060/262144 ( 1.2%)
LDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
HDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1264 ( 0.1%)
pakfile [variable] 622112/0 ( 0.0%)
physics [variable] 84421/4194304 ( 2.0%)
physics terrain [variable] 11338/1048576 ( 1.1%)
Level flags = 0
Total triangle count: 4802
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
8 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.rad
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp" "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\maps\1.bsp"
When I compile my L4D map, everything goes well, and when the game starts up, it fails, I launch via console, everything goes fine, and then when it's about 50% done loading, the game crashes. No error, what so ever. It just crashes.
- I compiled this "map" *it's only a hallway so far* before, and it worked out well.
- I did the "interlopers compile check", the only error that I had was that my displacement was of an unknown texture, but I changed it many times, the error remained, and was there the time it still worked.
Help would be much appreciated.
Compile log:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1"
Valve Software - vbsp.exe (May 6 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.vmf
Patching WVT material: maps/1/nature/blenddrkdirtgrass_ruddy_trainyard_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84421 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
Material NATURE/BLENDDRKDIRTGRASS_RUDDY_TRAINYARD uses unknown detail object type rural_dkdirt_grass_trainyard!
10
Compacting texture/material tables...
Reduced 221 texinfos to 134
Reduced 31 texdatas to 22 (992 bytes to 632)
Writing C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
0 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\reslists\1.dict
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\reslists_xbox\1.dict
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1"
Valve Software - vvis.exe (May 6 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
reading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.prt
395 portalclusters
1340 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9)
Optimized: 129 visible clusters (0.00%)
Total clusters visible: 123376
Average clusters visible: 312
Building PAS...
Average clusters audible: 395
visdatasize:43234 compressed from 44240
writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
9 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead" "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1"
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
Setting up ray-trace acceleration structure... Done (0.50 seconds)
1695 faces
2 degenerate faces
101665 square feet [14639888.00 square inches]
12 Displacements
4939 Square Feet [711308.69 Square Inches]
1693 patches before subdivision
8177 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 735241, max 561
transfer lists: 5.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 210/8192 2520/98304 ( 2.6%)
brushsides 1260/65536 10080/524288 ( 1.9%)
planes 634/65536 12680/1310720 ( 1.0%)
vertexes 2297/65536 27564/786432 ( 3.5%)
nodes 762/65536 24384/2097152 ( 1.2%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 15012/0 15012/0 ( 0.0%)
faces 1695/65536 94920/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1001/65536 56056/3670016 ( 1.5%)
leaves 765/65536 24480/2097152 ( 1.2%)
leaffaces 1803/65536 3606/131072 ( 2.8%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12196/512000 48784/2048000 ( 2.4%)
edges 6629/256000 26516/1024000 ( 2.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1419/65536 2838/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 455496/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 43234/16777216 ( 0.3%)
entdata [variable] 16985/393216 ( 4.3%)
LDR ambient table 765/65536 3060/262144 ( 1.2%)
HDR ambient table 765/65536 3060/262144 ( 1.2%)
LDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
HDR leaf ambient 765/65536 21420/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1264 ( 0.1%)
pakfile [variable] 622112/0 ( 0.0%)
physics [variable] 84421/4194304 ( 2.0%)
physics terrain [variable] 11338/1048576 ( 1.1%)
Level flags = 0
Total triangle count: 4802
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
8 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.rad
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
Setting up ray-trace acceleration structure... Done (0.50 seconds)
1695 faces
2 degenerate faces
101665 square feet [14639888.00 square inches]
12 Displacements
4939 Square Feet [711308.69 Square Inches]
1693 patches before subdivision
8177 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 735241, max 561
transfer lists: 5.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 210/8192 2520/98304 ( 2.6%)
brushsides 1260/65536 10080/524288 ( 1.9%)
planes 634/65536 12680/1310720 ( 1.0%)
vertexes 2297/65536 27564/786432 ( 3.5%)
nodes 762/65536 24384/2097152 ( 1.2%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 15012/0 15012/0 ( 0.0%)
faces 1695/65536 94920/3670016 ( 2.6%)
hdr faces 1695/65536 94920/3670016 ( 2.6%)
origfaces 1001/65536 56056/3670016 ( 1.5%)
leaves 765/65536 24480/2097152 ( 1.2%)
leaffaces 1803/65536 3606/131072 ( 2.8%)
leafbrushes 393/65536 786/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12196/512000 48784/2048000 ( 2.4%)
edges 6629/256000 26516/1024000 ( 2.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 1/8192 100/819200 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1419/65536 2838/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 455496/0 ( 0.0%)
HDR lightdata [variable] 455496/0 ( 0.0%)
visdata [variable] 43234/16777216 ( 0.3%)
entdata [variable] 16985/393216 ( 4.3%)
LDR ambient table 765/65536 3060/262144 ( 1.2%)
HDR ambient table 765/65536 3060/262144 ( 1.2%)
LDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
HDR leaf ambient 401/65536 11228/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1264 ( 0.1%)
pakfile [variable] 622112/0 ( 0.0%)
physics [variable] 84421/4194304 ( 2.0%)
physics terrain [variable] 11338/1048576 ( 1.1%)
Level flags = 0
Total triangle count: 4802
Writing c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
8 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.rad
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\program files (x86)\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\1.bsp" "c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\maps\1.bsp"