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Post by kkcomics on Jun 1, 2009 1:47:11 GMT
I've been working on my map, when I tried to test out my train I made using 3kliks' tutorial, and when I compiled it, it loaded the previous version of my map, and the walls on some of the buildings I made were flickering a lot. It was also pretty laggy. Any idea on why this is happening?
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Post by 3kliksphilip on Jun 2, 2009 2:02:14 GMT
Post the compile log, something's stopping it from compiling
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Post by kkcomics on Jun 4, 2009 21:36:50 GMT
** Executing... ** Command: "d:\program files\steam\steamapps\kkcomics\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2"
Valve Software - vbsp.exe (Mar 5 2009) 1 threads materialPath: d:\program files\steam\steamapps\kkcomics\team fortress 2\tf\materials Loading D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.vmf Error: displacement found on a(n) func_water_analog entity - not supported (entity 31, brush 0)
** Executing... ** Command: "d:\program files\steam\steamapps\kkcomics\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" -fast "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2"
Valve Software - vvis.exe (Mar 5 2009) fastvis = true 1 threads reading d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp reading d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.prt LoadPortals: couldn't read d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.prt
** Executing... ** Command: "d:\program files\steam\steamapps\kkcomics\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2"
Valve Software - vrad.exe SSE (Mar 5 2009)
Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp Setting up ray-trace acceleration structure... Done (11.98 seconds) 6618 faces 67 degenerate faces 3571466 square feet [514291136.00 square inches] 109 Displacements 1226915 Square Feet [176675824.00 Square Inches] 6551 patches before subdivision 60157 patches after subdivision sun extent from map=0.000000 sun extent from map=0.000000 sun extent from map=0.000000 sun extent from map=0.000000 30 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (67) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (146) transfers 8547828, max 1047 transfer lists: 65.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(146826, 115071, 88287) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(23811, 14152, 8766) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(6044, 2691, 1273) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1614, 525, 189) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(490, 117, 32) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(151, 26, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(48, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(16, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0795 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (43) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (89) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 19/1024 912/49152 ( 1.9%) brushes 720/8192 8640/98304 ( 8.8%) brushsides 7822/65536 62576/524288 (11.9%) planes 9226/65536 184520/1310720 (14.1%) vertexes 10573/65536 126876/786432 (16.1%) nodes 4920/65536 157440/2097152 ( 7.5%) texinfos 666/12288 47952/884736 ( 5.4%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 109/0 19184/0 ( 0.0%) disp_verts 31501/0 630020/0 ( 0.0%) disp_tris 55808/0 111616/0 ( 0.0%) disp_lmsamples 566313/0 566313/0 ( 0.0%) faces 6618/65536 370608/3670016 (10.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3303/65536 184968/3670016 ( 5.0%) leaves 4940/65536 158080/2097152 ( 7.5%) leaffaces 7420/65536 14840/131072 (11.3%) leafbrushes 3126/65536 6252/131072 ( 4.8%) areas 2/256 16/2048 ( 0.8%) surfedges 45796/512000 183184/2048000 ( 8.9%) edges 24897/256000 99588/1024000 ( 9.7%) LDR worldlights 27/8192 2376/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 613/32768 6130/327680 ( 1.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8805/65536 17610/131072 (13.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3602004/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1734606/16777216 (10.3%) entdata [variable] 40689/393216 (10.3%) LDR ambient table 4940/65536 19760/262144 ( 7.5%) HDR ambient table 4940/65536 19760/262144 ( 7.5%) LDR leaf ambient 15627/65536 437556/1835008 (23.8%) HDR leaf ambient 4940/65536 138320/1835008 ( 7.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9254 ( 0.0%) pakfile [variable] 215955/0 ( 0.0%) physics [variable] 281458/4194304 ( 6.7%) physics terrain [variable] 23726/1048576 ( 2.3%)
Level flags = 0
Total triangle count: 18658 Writing d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp 6 minutes, 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp" "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf\maps\cp_Edgeville_v2.bsp"
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Post by 3kliksphilip on Jun 5, 2009 10:39:27 GMT
Error: displacement found on a(n) func_water_analog entity - not supported (entity 31, brush 0)
Get rid of that displacement
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Post by kkcomics on Jun 6, 2009 18:01:21 GMT
Ok, I fixed it, but it's happening again.
I'll see if I can find the error, if not, I'll post the compile log.
EDIT: Ok, here it is.
** Executing... ** Command: "d:\program files\steam\steamapps\kkcomics\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2"
Valve Software - vbsp.exe (Mar 5 2009) 1 threads materialPath: d:\program files\steam\steamapps\kkcomics\team fortress 2\tf\materials Loading D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.vmf Patching WVT material: maps/cp_edgeville_v2/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...Brush 20447: WARNING, microbrush Brush 22286: WARNING, microbrush Brush 22312: WARNING, microbrush Brush 22338: WARNING, microbrush 5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...Brush 20447: WARNING, microbrush Brush 22286: WARNING, microbrush Brush 22312: WARNING, microbrush Brush 22338: WARNING, microbrush 5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_04*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_04*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 113 has bad geometry near -2772.50 -4069.00 -388.10 Can't compile displacement physics, exiting. Texture is CONCRETE/CONCRETEWALL008A
** Executing... ** Command: "d:\program files\steam\steamapps\kkcomics\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" -fast "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2"
Valve Software - vvis.exe (Mar 5 2009) fastvis = true 1 threads reading d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp reading d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.prt 2885 portalclusters 11515 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (60) Optimized: 675077 visible clusters (0.00%) Total clusters visible: 6727060 Average clusters visible: 2331 Building PAS... Average clusters audible: 2885 visdatasize:2017427 compressed from 2123360 writing d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp 1 minute, 5 seconds elapsed
** Executing... ** Command: "d:\program files\steam\steamapps\kkcomics\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2"
Valve Software - vrad.exe SSE (Mar 5 2009)
Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp Setting up ray-trace acceleration structure... Done (11.41 seconds) 6961 faces 66 degenerate faces 3171282 square feet [456664640.00 square inches] 109 Displacements 1226915 Square Feet [176675824.00 Square Inches] 6895 patches before subdivision 69081 patches after subdivision sun extent from map=0.000000 sun extent from map=0.000000 28 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (70) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (158) transfers 7981649, max 1096 transfer lists: 60.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(149950, 118424, 90555) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(21265, 12768, 7861) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(5050, 2258, 1055) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1322, 430, 151) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(394, 95, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(120, 21, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(38, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(12, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0785 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (41) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (98) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 738/8192 8856/98304 ( 9.0%) brushsides 7930/65536 63440/524288 (12.1%) planes 9332/65536 186640/1310720 (14.2%) vertexes 10994/65536 131928/786432 (16.8%) nodes 5110/65536 163520/2097152 ( 7.8%) texinfos 714/12288 51408/884736 ( 5.8%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 109/0 19184/0 ( 0.0%) disp_verts 31501/0 630020/0 ( 0.0%) disp_tris 55808/0 111616/0 ( 0.0%) disp_lmsamples 566313/0 566313/0 ( 0.0%) faces 6961/65536 389816/3670016 (10.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3392/65536 189952/3670016 ( 5.2%) leaves 5127/65536 164064/2097152 ( 7.8%) leaffaces 7900/65536 15800/131072 (12.1%) leafbrushes 3214/65536 6428/131072 ( 4.9%) areas 2/256 16/2048 ( 0.8%) surfedges 47726/512000 190904/2048000 ( 9.3%) edges 25926/256000 103704/1024000 (10.1%) LDR worldlights 27/8192 2376/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 3/32768 36/393216 ( 0.0%) waterstrips 650/32768 6500/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 9363/65536 18726/131072 (14.3%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4101908/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2017427/16777216 (12.0%) entdata [variable] 39592/393216 (10.1%) LDR ambient table 5127/65536 20508/262144 ( 7.8%) HDR ambient table 5127/65536 20508/262144 ( 7.8%) LDR leaf ambient 17314/65536 484792/1835008 (26.4%) HDR leaf ambient 5127/65536 143556/1835008 ( 7.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9266 ( 0.0%) pakfile [variable] 215566/0 ( 0.0%) physics [variable] 288921/4194304 ( 6.9%) physics terrain [variable] 23726/1048576 ( 2.3%)
Level flags = 0
Total triangle count: 19547 Writing d:\program files\steam\steamapps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp 6 minutes, 26 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\SteamApps\kkcomics\sourcesdk_content\tf\mapsrc\cp_Edgeville_v2.bsp" "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf\maps\cp_Edgeville_v2.bsp"
** Executing... ** Command: d:\program files\steam\steam.exe ** Parameters: -applaunch 440 -game "d:\program files\steam\steamapps\kkcomics\team fortress 2\tf" +map "cp_Edgeville_v2"
I see something about a bad texture. I can't really find out how to get the coordinates on that, is there a button in Source SDK to view coordinates?
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Post by 3kliksphilip on Jun 7, 2009 16:45:09 GMT
You've made a displacement a physics object. Select it and press Ctrl+Shift+W to make it a static object again.
You also have microbrushes. It say the Brush Number, in the Vieew tab at the top of the screen click GO TO BRUSH NUMBER... and type in these numbers.
Brush 20447: WARNING, microbrush Brush 22286: WARNING, microbrush Brush 22312: WARNING, microbrush Brush 22338: WARNING, microbrush Brush 20447: WARNING, microbrush Brush 22286: WARNING, microbrush Brush 22312: WARNING, microbrush Brush 22338: WARNING, microbrush
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