ThutGui
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Post by ThutGui on May 31, 2009 4:23:25 GMT
Sort of like a deathrun mixed with ZM maps, it uses HL2 as the game mod in SDK. You start off in a Science classroom, with 2 crowbars (just incase a noob gets one and doesn't use it properly,) a locker to climb on to get into a ventilation system to get into the janitor's closet with .357's in there. Then you go down the hall, get past some wires and broken hardware, go upstairs, into the math classroom and out the window... It's not much but I'm not finished with it yet. Hope it turns out better than expected, I'm sort of stuck on the skybox textures at the moment, most of them don't work, could someone help? I'd appreciate it, thanks. Good enough? ;D
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Post by 3kliksphilip on May 31, 2009 12:25:20 GMT
Give more description about your skybox problem.
The map looks okay, but it could do with some more interesting room shapes instead of the standard square / rectangle.
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ThutGui
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Post by ThutGui on May 31, 2009 14:01:16 GMT
Give more description about your skybox problem. The map looks okay, but it could do with some more interesting room shapes instead of the standard square / rectangle. Oh yes, the skybox problem is that when I find a texture, I copy the name into the Map Properties > Skybox textures tab, and when I load the game, it says Error, could not find texture "whatever." Then i tried typing something like skybox/skybox_borealis011f, and it still doesn't load. Do you know a good texture that's like midnight or something? :3 I'm also adding displacements to the ground, like the roof breaks and you see the sky from the roof or something, it won't be ALL rectangles and squares.
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Post by john88z on May 31, 2009 14:42:15 GMT
Also, Instead of just putting a light entity in front of a prop_static object, edit the brightness in the entity menu from 200 to 100, 75, 55, 35 or 30, and put it in the middle of the room but higher. Play around with it and youll get it. Also the fourth picture, add some supports and beams to make it look more interesting. I think you can fix your map problem by (in map properties>skybox name) type borealis011f or skybox_borealis011f
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ThutGui
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Post by ThutGui on May 31, 2009 16:16:58 GMT
Also, Instead of just putting a light entity in front of a prop_static object, edit the brightness in the entity menu from 200 to 100, 75, 55, 35 or 30, and put it in the middle of the room but higher. Play around with it and youll get it. Also the fourth picture, add some supports and beams to make it look more interesting. I think you can fix your map problem by (in map properties>skybox name) type borealis011f or skybox_borealis011f Dang, none of them worked... I geuss it needs a different texture; or change the skybox texture TO that texture...? Thanks for the light advice btw ;D
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Post by 3kliksphilip on May 31, 2009 21:33:28 GMT
Actually, it would be skybox_borealis01 . You don't include the last two letters (lf = left, rt = right, dn = down)
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ThutGui
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Post by ThutGui on Jun 1, 2009 1:03:01 GMT
Thanks! Almost done! Just a few more things to learn and place into it and I'm done! ;D
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Post by john88z on Jun 1, 2009 2:04:51 GMT
Actually, it would be skybox_borealis01 . You don't include the last two letters (lf = left, rt = right, dn = down) So then what would be up?
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ThutGui
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Post by ThutGui on Jun 5, 2009 14:33:29 GMT
Nothing, in a little while I'll have the map finished and on another thread. Just one question, when a player reaches the end of a map how does it restart?
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Post by 3kliksphilip on Jun 5, 2009 15:50:54 GMT
It could kill everybody else in the level by enabling a trigger_hurt which is placed across the rest of the level.
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ThutGui
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Post by ThutGui on Jun 14, 2009 23:18:16 GMT
So it would come up at a certain time when everyone gets to that point of the level? How do I make it do that?
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Post by john88z on Jun 15, 2009 3:41:34 GMT
What kill everybody? What I would do is make a door way with a door and in the outputs put, Onopen trigger_hurtentity activate
once only
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