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Post by Helix on Feb 25, 2009 17:28:09 GMT
And why? Because, when you touch it, then it will stop rotating and will make a horrible noise. This will stop when you untouch this. There are several problems, because when you make this happen, and you are not in no-clip mode, you will be stuck forever.
I am now busy with a new deathrun stage for a collaboration, and I want this pipe to rotate. When players walk on it, they will be smashed off this pipe because you shouldn't walk on it when it rotates.
I tested it, and when I stand on it it will just make the noise again and it will stop rotating because the player blocks the rotating. I tried several things with friction, and searched for anything that is comparable with the ''Force Closed'' option in a func_door, but I cannot fix it.
How can this be fixed?
(I used Google, couldn't find answeres there (not even on FPSBanana)
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Post by 3kliksphilip on Feb 25, 2009 19:43:36 GMT
You could always make it a func_physbox and use an entity called phys_motor to make it rotate. In that entity you can choose the power of the motor and stuff.
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Post by Helix on Feb 25, 2009 21:46:05 GMT
I'll try, but I swear that there is a way to fix this by just setting something in a func_rotating...
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Post by Helix on Feb 27, 2009 15:08:04 GMT
Gah, well I cannot get that thing straight..what are exactly the settings for 'em?
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Post by evilhomer on Feb 27, 2009 17:57:01 GMT
www.fpsbanana.com/tuts/2441there is some more info on it. self i never made it rlly. so i dont know. (besides a discoball hanging on cealing. but you dont touch that)
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Post by Helix on Mar 3, 2009 20:50:48 GMT
I know how func_rotating works, but as a player you can block it..
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Post by oguequdalel on Oct 31, 2019 9:44:48 GMT
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