I'm thinking of making it either a payload map or a one sided ctf map. The idea was to give red the advantage of having higher ground, better vision, and time to set up defences against the blue team. I want to inspire teamwork in order to get through the defenses (which is why I want to make it one sided defense/offense)
I've been having issues creating a 3d skybox but it's not on the top of my list of things to do right now. I have to work or lighting and texture but thats after I balance the level out.
Let me know what you guys think, and crit honestly
Very Tomb Raider-esque. The textures tend to loop a bit too much. Uhh, not sure how to fix that, I'm not familiar with TF2 textures. I'm sure you'll find a way. It looks nice from the front though, like a worn out cave.
dont use youtube they're either people who cant talk... or 3klikphilip