|
Post by teonikolov on Aug 17, 2014 9:16:53 GMT
I don't know what else can I say to explain it, here's how it looks like youtu.be/trDPZ0cTyBY. Can someone help me solve this issue?
[EDIT] Other things to mention, same happens when holding SG553, and when I type "buildcubemaps", I see the textures black like that again. The only custom texture that's not going black is the fence pipe texture, which has normalmap. I hope this helps.
|
|
|
Post by Zeph on Aug 17, 2014 15:23:26 GMT
JUST the aug? or any weapon with ... shiny surfaces, scope, etc?
Also, this is a mapping forum not a technical help desk, but I'll try to help if i can...
|
|
|
Post by teonikolov on Aug 17, 2014 21:11:18 GMT
Nope, only AUG and SG553. Everything works with AWP, Scar and etc. I'm sure the problem is in the custom textures because nothing else is affected.
|
|
|
Post by teonikolov on Aug 17, 2014 21:44:41 GMT
Oh, never mind. I fixed the problem. It was the VMT of the texture. I don't know why it was "VertexLitGeneric", but when I changed it to "lightmappedGeneric", everything became normal now. Thanks anyway, I'm new to mapping and maybe I'll use this forum later again
|
|
|
Post by Zeph on Aug 20, 2014 19:27:34 GMT
Well done on finding a fix and thank you for sharing it.
Happy mapping!
|
|