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Post by walrusonfire on Jun 14, 2014 11:34:18 GMT
I have an error when loading into my map. Everything is great but when i load into the map i just get stuck on this screen puu.sh/9sZtG/0ac42ad9cb.jpg . I have made a couple of maps and have not had this problem. The only way to get round it is when i die and then it loads in. Any help would be much appreciated. Thanks.
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gooby
Trained Noob
Posts: 19
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Post by gooby on Jun 14, 2014 13:09:45 GMT
I and many others have had this bug too. It seems like valve fucked up somehow, I don't know how. Check your spawns, make sure they are not stuck in any walls and just to be sure place them at least 16 units above the ground. Also, when I had this bug, I deleted some complex geometry and the maps started working again. With complex geometry I mean something that is completely anything else than a square, as in you had to use vertex editing to make that shape. I don't have a clue if this is actually causing it but seemed to work for me..
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Post by walrusonfire on Jun 14, 2014 15:41:36 GMT
Thanks for the response i have tested it on so many different maps. If you have watched 3KliksPhilip CSGO tutorial where he makes just a hollowed out cube. I tried it with that and it still comes up with the error. Have you found anyway to get around it or a fix ?
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Post by Zeph on Jun 16, 2014 10:18:11 GMT
Can you open the Dev console and copy and paste its content here? May help.
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gooby
Trained Noob
Posts: 19
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Post by gooby on Jun 17, 2014 2:00:40 GMT
Upload the vmf too?
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Post by Zeph on Jun 17, 2014 9:30:13 GMT
Eventually, that might be necessary. If you wish you may.
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Post by walrusonfire on Jun 20, 2014 11:18:04 GMT
Sorry for the late reply. Here is everything that the console contains when trying to load into any custom map.
] map testmapforeverything ---- Host_NewGame ---- env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb ####################################### Map testmapforeverything missing stringtable dictionary, don't ship this way!!! Run with -stringtables on the command line or convar stringtable_alwaysrebuilddictionaries enabled to build the string table ####################################### Host_NewGame on map testmapforeverything GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). bot_autodifficulty_threshold_high - 2.0 bot_autodifficulty_threshold_low - -6.0 bot_chatter - normal bot_defer_to_human_goals - 0 bot_defer_to_human_items - 1 bot_difficulty - 1 bot_quota - 10 bot_quota_mode - normal bot_allow_grenades - 1 bot_allow_pistols - 1 bot_allow_sub_machine_guns - 1 bot_allow_shotguns - 1 bot_allow_rifles - 1 bot_allow_snipers - 1 bot_allow_machine_guns - 1 mp_playercashawards - 1 cash_player_bomb_defused - 300 cash_player_bomb_planted - 300 cash_player_damage_hostage - -30 cash_player_interact_with_hostage - 150 cash_player_killed_enemy_default - 300 cash_player_killed_enemy_factor - 1 cash_player_killed_hostage - -1000 cash_player_killed_teammate - -3300 cash_player_rescued_hostage - 1000 cash_player_respawn_amount - 0 cash_player_get_killed - 0 mp_teamcashawards - 1 cash_team_elimination_bomb_map - 3250 cash_team_elimination_hostage_map_t - 1000 cash_team_elimination_hostage_map_ct - 2000 cash_team_hostage_alive - 0 cash_team_hostage_interaction - 500 cash_team_loser_bonus - 1400 cash_team_loser_bonus_consecutive_rounds - 500 cash_team_planted_bomb_but_defused - 800 cash_team_rescued_hostage - 0 cash_team_terrorist_win_bomb - 3500 cash_team_win_by_defusing_bomb - 3250 cash_team_win_by_hostage_rescue - 3500 cash_team_win_by_time_running_out_bomb - 3250 cash_team_win_by_time_running_out_hostage - 3250 mp_afterroundmoney - 0 mp_buytime - 90 mp_buy_anywhere - 0 mp_buy_during_immunity - 0 mp_startmoney - 800 mp_maxmoney - 16000 mp_death_drop_defuser - 1 mp_death_drop_grenade - 2 mp_death_drop_gun - 1 mp_deathcam_skippable - 1 mp_defuser_allocation - 0 mp_give_player_c4 - 1 mp_free_armor - 0 mp_molotovusedelay - 15.0 mp_weapons_allow_zeus - 1 mp_weapons_allow_map_placed - 0 mp_weapons_glow_on_ground - 0 mp_ct_default_melee - weapon_knife mp_ct_default_secondary - weapon_hkp2000 mp_ct_default_primary - mp_ct_default_grenades - mp_t_default_melee - weapon_knife mp_t_default_secondary - weapon_glock mp_t_default_primary - mp_t_default_grenades - mp_buy_allow_grenades - 1 mp_freezetime - 6 mp_force_pick_time - 15 mp_halftime - 0 mp_match_can_clinch - 1 mp_maxrounds - 0 mp_roundtime - 5 mp_roundtime_defuse - 0 mp_roundtime_hostage - 0 mp_timelimit - 5 mp_warmuptime - 30 mp_warmup_pausetimer - 0 mp_halftime_pausetimer - 0 mp_default_team_winner_no_objective - -1 mp_hostagepenalty - 10 mp_solid_teammates - 1 sv_allow_votes - 1 sv_alltalk - 0 sv_deadtalk - 0 sv_ignoregrenaderadio - 0 mp_teammates_are_enemies - 0 mp_damage_scale_ct_body - 1.0 mp_damage_scale_ct_head - 1.0 mp_damage_scale_t_body - 1.0 mp_damage_scale_t_head - 1.0 mp_friendlyfire - 0 ff_damage_reduction_bullets - 0.1 ff_damage_reduction_grenade - 0.25 ff_damage_reduction_grenade_self - 1 ff_damage_reduction_other - 0.25 mp_limitteams - 2 spec_freeze_panel_extended_time - 0.0 spec_freeze_time - 5.0 mp_forcecamera - 1 mp_respawn_immunitytime - 4.0 mp_respawn_on_death_t - 0 mp_respawn_on_death_ct - 0 mp_display_kill_assists - 1 mp_use_respawn_waves - 0 mp_respawnwavetime_ct - 10.0 mp_respawnwavetime_t - 10.0 mp_randomspawn - 0 mp_randomspawn_los - 1 mp_radar_showall - 0 sv_gravity - 800 sv_accelerate - 5.6 sv_stopspeed - 75 sv_airaccelerate - 12 sv_wateraccelerate - 10 sv_waterfriction - 1 sv_friction - 4.8 sv_bounce - 0 sv_maxvelocity - 3500 sv_maxspeed - 320 mp_ggprogressive_round_restart_delay - 15.0 mp_ggtr_bomb_defuse_bonus - 1.0 mp_ggtr_bomb_detonation_bonus - 1.0 mp_ggtr_bomb_pts_for_flash - 4 mp_ggtr_bomb_pts_for_he - 3 mp_ggtr_bomb_pts_for_molotov - 5 mp_ggtr_bomb_pts_for_upgrade - 2.0 mp_ggtr_bomb_respawn_delay - 0.0 mp_ggtr_end_round_kill_bonus - 1 mp_ggtr_halftime_delay - 0.0 mp_ggtr_last_weapon_kill_ends_half - 0 sv_arms_race_vote_to_restart_disallowed_after - 0 Executing listen server config file exec: couldn't exec gamemode_casual_server.cfg PlayerModelInfo: missing terrorist models for map testmapforeverything. Adding the default model tm_phoenix. PlayerModelInfo: missing counter-terrorist models for map testmapforeverything. Adding the default model ctm_st6. Commentary: Could not find commentary data file 'maps/testmapforeverything_commentary.txt'. Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Error parsing BotProfile.db - unknown attribute 'Rank' Initializing Steam libraries for secure Internet server Logging into anonymous gameserver account. Connection to Steam servers successful. Assigned anonymous gameserver Steam ID [A:1:315116553(4398)]. Server using '<none>' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address loopback VAC secure mode is activated. GC Connection established for server version 0
Counter-Strike: Global Offensive Map: testmapforeverything Players: 1 (0 bots) / 20 humans Build: 5687 Server Number: 1
No pure server whitelist. sv_pure = 0 PutClientInServer: no info_player_start on level Spicy Weiner ツ connected. *********************************** * NO GAME SESSION * * some features might be disabled * * (achievements, stats, UI, etc.) * *********************************** Unknown command: clientinpconfig 0: Reinitialized 2 predictable entities ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar Game will not start until both teams have players. Scoring will not start until both teams have players. Yahn connected. Game will not start until both teams have players. Scoring will not start until both teams have players. ConVarRef cl_demo_pressbuild doesn't point to an existing ConVar Terrorist bot spawned outside of a buy zone (628, 248, -63)
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Post by Zeph on Jun 20, 2014 12:51:14 GMT
Seems to be a problem with a recent update that can only be fixed by Valve... You'll have to play the waiting game.
Meanwhile, try playing "offline with no bots", or typing "mp_restartgame 1" into the console.
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Post by walrusonfire on Jun 20, 2014 16:50:13 GMT
Thanks for the advice and have tried both. Seems the waiting game is what it is then. Thanks for the replies.
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Post by walrusonfire on Jun 22, 2014 10:32:14 GMT
Had a thought. If i saved my map and took out all the files such as the VMF and other files to do with my maps and then re installed SDK do you think the bug would go ? Just a thought.
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Post by Zeph on Jun 22, 2014 14:29:44 GMT
Possibly. Verify game cache for both the game and the SDK... Backup the maps first.
Chances are the bug is in the current version, so this won't fix it. But worth a shot while you wait.
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gooby
Trained Noob
Posts: 19
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Post by gooby on Jun 23, 2014 13:54:19 GMT
Just make sure you have enough stuff to do meanwhile. Valve is known to be extremely slow with csgo updates.
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