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Post by zuzs980 on Jan 15, 2014 18:16:13 GMT
in my map i have a gas station with a roof supported by pillars that break along with the fuel pumps. and the roof falls as it should but it just falls through the players causing them to get stuck until they shoot it and break it also. any way i can make it so it kills them if they are under it? www.mediafire.com/?y7xal7rg1gl1mx8 is the VMF file www.mediafire.com/?y7xal7rg1gl1mx8 is the BSP file thank you!
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Post by Zeph on Jan 16, 2014 3:08:22 GMT
Pick a big prop data value (EG stone.huge) Set the damage type (Blunt)
Let me know if that works.
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Post by zuzs980 on Jan 16, 2014 3:45:41 GMT
ok so i tried exactly what you said but still nothing it just falls through the person
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Post by Zeph on Jan 16, 2014 10:29:34 GMT
Make sure it is set to "Solid to World"
Other than that, not sure.
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Post by zuzs980 on Jan 17, 2014 5:10:18 GMT
Unfortunately that did not work either. it was already set to what it should have been. so im a loss. Cause you can walk on it and everything but when it falls its hits the ground with out killing the person standing under it =/
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Post by Gooby on Mar 8, 2014 19:46:27 GMT
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Post by Zeph on Mar 9, 2014 9:56:45 GMT
If you can walk on it, then the only idea i can think of is the trigger_hurt only sticking out from the bottom side of the physbox, so only the underside hurts players.
spent a while trying to get this to work. Something about the player not having a physics hit box or something? Added this command (cs_enable_player_physics_box 1) and the player just gets stuck as it falls on you.
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