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Post by achtungbaby2013 on Nov 29, 2013 1:58:09 GMT
I have a Hammer Editor related question. If I am in the wrong forum just throw me out and I will go on my way. Background – I play a niche Dogfighting game based on HL2 Orange Box. The Dogfighting games (6 of them), are produced by Kuma Reality Games. Please don’t throw rocks at me I know what Kuma’s reputation is in the Source universe. While based upon Orange Box, Kuma’s Dogfights operate outside of the Steam universe. When installed Kuma creates its own directories which isn’t associated with the Steam directories. My Goal – Is a modest one. I want to be able to pull the custom maps, textures and weapons created by Kuma into Hammer Editor and then exchange those existing weapons and move spawn points. In other words I want to be able to switch out the planes on one map for the planes on another map while changing the existing spawn points. My Questions – How can this be done? Do I copy and paste Kuma directories into Steam (which ones)? Or do I configure Hammer Editor to look at Kuma directories (which ones)? If I can get past the first hurtle I will need to figure out how to export a functional map with weapons. Regarding my skill base, noobs point and laugh when they pass me on the street. I do, however, have all the software tools I need for this project. Attached is a screenshot of my Kuma Directory. Any guidance would be greatly appreciated. AB Attachments:
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Post by Zeph on Nov 29, 2013 11:56:14 GMT
So you want to open custom maps (Kuma ones) in Hammer and edit them? If the VMFs of the custom maps are not available (which they are usually not) then you'll need to decompile the BSP files, which often do not work 100%, but you should be able to grab the "planes" (brushes? faces? walls etc?) from them at least. See developer.valvesoftware.com/wiki/Decompiling_Maps for details. PS - " Please don’t throw rocks at me I know what Kuma’s reputation is in the Source universe." That's ok, because i dont
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Post by achtungbaby2013 on Nov 29, 2013 15:30:29 GMT
I will begin my quest by following the path you have laid out. Thank you.
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Post by achtungbaby2013 on Dec 1, 2013 19:12:30 GMT
I have completed by BSP file conversions to VMF files. However when I try to load a BSP file into Hammer Editor the display in 3d Textured Poly looks like the attached. This implies that the VMF file is referencing custom materials not found within the Steam directory. I researched the .mdl files on my local drive and found them in the attached screenshot. The .mdl files are in the various directories listed. These directories also include .vtx, .vvd and .ani files. I assume these directories must be copied to the Steam directory so that the VMF file will find them. My question is where do I move them in the Steam directory so that the VMF file will find them. Thanks for your assistance. AB Attachments:
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Post by achtungbaby2013 on Dec 1, 2013 19:15:25 GMT
Here is the directory containing the .mdl files Attachments:
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