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Post by rinkashime on Sept 23, 2013 5:43:18 GMT
Hi guys im making a map with a building i want to make the building destructible using fske DMM but when i shoot the walls that supports the whole upper part of the building it wont break down they just float :/ what is the best sttings for the func_physbox to make them fall when there is nothing supprting it? Thanks in advance
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Post by Zeph on Sept 23, 2013 9:15:56 GMT
The physbox is "inactive" until something shoots it or nudges it. This is why only the blocks you shoot will move. You'll need to untick the flag "starts asleep" which means it'll begin life with physics enabled. But then you're looking at a tower you need to construct with resting physics blocks, rather than a rigid structure. IE it could collapse by itself on map load. Also, you're looking at multiple physics blocks, which is kinda computationally expensive. Be careful . Try using func_physbox_multiplayer to ease the computational pressure. It's pretty much the same, just cheaper calculations.
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