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Post by futendra on Aug 8, 2013 17:32:28 GMT
Hello,
I currently experience a lot of texture repetition in my map, especially on rooftops, which can be viewed from the sniper spot, and straight walls.
Is there anyone who can help me out with good tips on how to eliminate repetition?
Thanks!
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Post by Zeph on Aug 9, 2013 10:05:26 GMT
Decals / Overlays (the latter being preferable) over the top to break them up. Try changing a wall texture to something new. Add some details like props (plants, pipes, furniture) in front. Add ropes as power cables between buildings. Add func_detail blocks such as columns onto walls to break them up.
etc.
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Post by futendra on Aug 9, 2013 11:43:51 GMT
Decals / Overlays (the latter being preferable) over the top to break them up. Try changing a wall texture to something new. Add some details like props (plants, pipes, furniture) in front. Add ropes as power cables between buildings. Add func_detail blocks such as columns onto walls to break them up. etc. How do I make it so the rooftops are less repetitive? They are able to be seen from a sniper spot and they are hell repetitive.
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Post by Zeph on Aug 9, 2013 15:39:25 GMT
Add chimneys (props, func_Details) Add power lines (ropes) Add antennas (props) Change textures to different tiles Change brushes to different styles: etc.
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