btf
Newbie
Posts: 7
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Post by btf on Feb 19, 2013 11:29:35 GMT
but dont know where though. Ive been following the basic tutorials(the 1's on the home page) as ive just started messing about with the SDK, but every time i goto play the map to see its progression i have some problems, namely, only 2-3 of the 6 walls light up and the rest are black to look at,(floor and 2-3 side walls) and when i add lighting, the light doesnt work, and ive tried all the lighting there is, directional, dynamic, enviroment etc - nothing seems to get my basic room to light up
any ideas???
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Post by Zeph on Feb 19, 2013 14:22:38 GMT
Very little to go on.
Try attaching your compile log, or screenshots.
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btf
Newbie
Posts: 7
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Post by btf on Feb 20, 2013 13:00:52 GMT
hope these are the logs your looking for: -
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 1 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2308 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6 texinfos to 4 Reduced 3 texdatas to 3 (98 bytes to 98) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 8 portalclusters 10 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 64 Average clusters visible: 8 Building PAS... Average clusters audible: 8 visdatasize:84 compressed from 128 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 64 faces 92164 square feet [13271702.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 64 patches before subdivision 8400 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 826678, max 268 transfer lists: 6.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0029 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 44/65536 880/1310720 ( 0.1%) vertexes 87/65536 1044/786432 ( 0.1%) nodes 45/65536 1440/2097152 ( 0.1%) texinfos 4/12288 288/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 64/65536 3584/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 64/0 256/0 ( 0.0%) leaves 47/65536 1504/2097152 ( 0.1%) leaffaces 64/65536 128/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 288/512000 1152/2048000 ( 0.1%) edges 157/256000 628/1024000 ( 0.1%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 226124/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 84/16777216 ( 0.0%) entdata [variable] 476/393216 ( 0.1%) LDR ambient table 47/65536 188/262144 ( 0.1%) HDR ambient table 47/65536 188/262144 ( 0.1%) LDR leaf ambient 8/65536 224/1835008 ( 0.0%) HDR leaf ambient 47/65536 1316/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2308/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 136 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 1 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (29 bytes to 29) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 21845 square feet [3145728.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 708288, max 292 transfer lists: 5.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66064/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 478/393216 ( 0.1%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 4/65536 112/1835008 ( 0.0%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 2 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (29 bytes to 29) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 21845 square feet [3145728.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 708288, max 292 transfer lists: 5.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11821, 11609, 10299) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7058, 6807, 5357) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4223, 4000, 2793) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2530, 2353, 1457) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1516, 1385, 761) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(909, 816, 398) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(545, 480, 208) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(327, 283, 109) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(196, 167, 57) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(118, 98, 30) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 58, 15) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(42, 34, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(25, 20, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 12, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 7, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0009 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 1/8192 100/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66064/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 802/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 64/65536 1792/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 1 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 23665 square feet [3407872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 690576, max 274 transfer lists: 5.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0011 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 472/393216 ( 0.1%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 4/65536 112/1835008 ( 0.0%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 2 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 23665 square feet [3407872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 690576, max 274 transfer lists: 5.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9795, 9432, 8435) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4965, 4604, 3682) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2550, 2277, 1629) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1312, 1128, 721) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(676, 559, 320) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(348, 277, 142) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(179, 138, 63) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(92, 68, 28) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(48, 34, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 17, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(13, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 1/8192 100/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 798/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 64/65536 1792/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 3 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 23665 square feet [3407872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 690576, max 274 transfer lists: 5.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9795, 9432, 8435) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4965, 4604, 3682) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2550, 2277, 1629) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1312, 1128, 721) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(676, 559, 320) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(348, 277, 142) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(179, 138, 63) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(92, 68, 28) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(48, 34, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 17, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(13, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 1/8192 100/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 799/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 64/65536 1792/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 4 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 23665 square feet [3407872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 690576, max 274 transfer lists: 5.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 2/8192 200/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 750/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 4/65536 112/1835008 ( 0.0%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 5 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 23665 square feet [3407872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 690576, max 274 transfer lists: 5.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 2/8192 200/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 71344/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 756/393216 ( 0.2%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 4/65536 112/1835008 ( 0.0%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74418/0 ( 0.0%) physics [variable] 2311/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 1 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.vmf Map revision 2 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (25 bytes to 25) Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\first.bsp 0 seconds elapsed Reference Count for Material ___error (1) != 0
4 threads reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.prt 4 portalclusters 4 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\first.bsp 16 faces 21845 square feet [3145728.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 6128 patches after subdivision 1 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 708288, max 292 transfer lists: 5.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9956, 9587, 8573) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5117, 4745, 3795) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2636, 2354, 1684) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1360, 1169, 748) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(702, 581, 332) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(362, 289, 148) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(187, 144, 66) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(97, 71, 29) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(50, 35, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(26, 18, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(13, 9, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(7, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0009 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 16/0 64/0 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 1/8192 100/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 66064/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 554/393216 ( 0.1%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 64/65536 1792/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders
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Post by Zeph on Feb 20, 2013 13:19:58 GMT
Only the latest one is needed, not all of them!
How big is the room? Try a small-ish one, 512x512. Your lighting is struggling looking at all the bounces. What values are you using for the light? try [100,100,100,200], where it's [Red,Green,Blue,Brightness]. Try texturing the roof with tools/skybox texture.
Also, screenshot?
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btf
Newbie
Posts: 7
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Post by btf on Feb 20, 2013 22:48:17 GMT
right then
room is roughly the same size as it is on the tutorial the values are exactly the same as the tutorial with a slight diff on the selection process, those being the settings "priority and enabled", other than that, no diff at all
can you tell me where 1 ends and the next 1 begins on the log files plz so i dont send you everything again(is it the top bit and where it says "4 threads") and
ive just joined imageshack, gonna try and send u a screenshot tomorrow, never done it b4 though so ill have work it out.... ;D
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btf
Newbie
Posts: 7
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Post by btf on Feb 21, 2013 9:38:26 GMT
before the lights added
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btf
Newbie
Posts: 7
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Post by btf on Feb 21, 2013 9:39:10 GMT
with lights
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Post by Zeph on Feb 21, 2013 10:02:27 GMT
Quick question, do the far walls light up as you walk towards them? or are they always black?
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btf
Newbie
Posts: 7
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Post by btf on Feb 21, 2013 17:40:15 GMT
right dont ask me how but when i just tried a new map, following the tutorials(completed in about 5 mins coz i done it that many times,,,,,:-0), all the lighting worked and all the walls were as they shouldve been
in answer to your question though, yes, when i approached the walls that were dark they did light up
would still like know what i was doing wrong though plz for future referance
im gonna go ahead with part 2 tutorial tomorrow and see what happens
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btf
Newbie
Posts: 7
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Post by btf on Feb 22, 2013 10:34:17 GMT
firgured it out i think
i was running the map while havig csgo already open in the background, closed csgo, restart csgo, console, selected map and woohoo, maps fine
feel a bit stupid as i remembered reading somewhere that you shouldnt really have csgo running while your compiling your map
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Post by Zeph on Feb 22, 2013 11:42:39 GMT
Doh. well good luck. Check out the FAQ too, for tips on map making (it's at the top of all forums).
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