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Post by rrain on Feb 11, 2013 21:42:13 GMT
Alright guys!
Making a jailbreak map in where the CT spawn (armory) has weapon spawners, but to prevent gun spam the floor is a grate which is a func_illusionary but also a player clip, so guns can be dropped through to a slightly lower floor.
What I want on the lower floor is for it to completely delete/remove the guns dropped onto it. I asked a friend and he advised me to use a trigger_remove but he can't remember the specifics, but I get the feeling its definitely what I need to be using. Looking around on the internet there are a lot of threads like this one asking how to fix it, I can't seem to get it to work, just wondering if anyone here could help me to get it to work as I really like this idea? Thankyou!
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Post by Zeph on Feb 12, 2013 0:41:06 GMT
Trigger_Multiple -> OnStartTouch -> !self -> Kill
tick the "Physics" flag, to affect items. (or "Everything")
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Post by rrain on Feb 12, 2013 21:39:18 GMT
I tried this, and tried around with the settings a fair bit but still no result :/
I was wondering, I've seen on maps parts where players have all their weapons removed when they walk through a certain point, would this be done in the same way? If it's done in a different way perhaps that would work?
Thankyou
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Post by Zeph on Feb 12, 2013 23:12:31 GMT
That'd done via a Trigger_Weapon_Strip. It's a brush entity you walk through.
My bad, you need !activator not !self, so the object that activates the trigger, IE the item.
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