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Post by thebliveon on Dec 27, 2012 12:18:53 GMT
Hello, This is my first post on this forum, and i would like some help. I'm making a jailmap for my community and gamebanana. But i have a problem with it. When i compile the map, all lights don't work. I checked the flags, the settings, the vvis, the vrad, ... and everyrhing is still the same. This is a .vmf of the beginning of my map. www.mediafire.com/download.php?c8oag7oiaj0ww84I hope somebody can check it and fix it maybe, cause i really want to finish this map. King Regards TheBliveon
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Post by Zeph on Dec 27, 2012 18:13:28 GMT
Compile log? May help.
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Post by Re on Dec 27, 2012 19:38:40 GMT
** Executing... ** Command: "d:\steam\steamapps\_zombie_shooter_\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike" "C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.vmf"
Valve Software - vbsp.exe (Oct 31 2012) 8 threads materialPath: d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike\materials Loading C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 234 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (410689 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 530 texinfos to 343 Reduced 63 texdatas to 56 (1636 bytes to 1262) Writing C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.bsp 2 seconds elapsed
** Executing... ** Command: "d:\steam\steamapps\_zombie_shooter_\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike" "C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha"
Valve Software - vvis.exe (Oct 31 2012) 8 threads reading c:\users\arno\documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.bsp Error opening c:\users\arno\documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.bsp
** Executing... ** Command: "d:\steam\steamapps\_zombie_shooter_\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike" "C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\arno\documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.bsp Error opening c:\users\arno\documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Arno\Documents\ba_jail_town_alpha.bsp\ba_jail_town_alpha.bsp" "d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike\maps\ba_jail_town_alpha.bsp"
** Executing... ** Command: d:\steam\steam.exe ** Parameters: -applaunch 240 -game "d:\steam\steamapps\_zombie_shooter_\counter-strike source\cstrike" +map "ba_jail_town_alpha"
It doesnt matter if i pot it in my documents file, or in my counter strike file, it's still not working
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Post by Zeph on Dec 27, 2012 21:19:47 GMT
This is (clearly) wrong. Make sure you have the file/folder structure set up correctly.
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Post by Re Re on Jan 3, 2013 11:13:07 GMT
This is (clearly) wrong. Make sure you have the file/folder structure set up correctly. Well i placed the files in my source SDK content/cstrike/mapsrc and the lights still wont work... please help me.
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Post by Zeph on Jan 3, 2013 13:55:41 GMT
New compile log?
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