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Post by hugo on Nov 17, 2012 20:04:34 GMT
Zeph, i removed the "press_out" line on the relay stop logic relay just to get the handle to return and have the wheel's retry. the 2006 engine doesnt know what that command means. (lol) do you want me to send you the game (if you dont have ) and post the gameconfig. so you can test on the correct engine? (i wish valve would update this game to the 2009 engine) its their mod. looks cool in the emt_message_draw 1 mode. Thanks
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Post by Zeph on Nov 17, 2012 23:24:42 GMT
So long as u have it, and it works, no more need for me You can make it number-specific by retrieving the number when u get 2 or 3 in a row. link it with a logic case: one cast for 2, one cast for 3, each with 12 outputs.
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Post by hugo on Nov 18, 2012 0:52:28 GMT
Zeph, ill see what i can do, on the 2006 engine, none of the sounds fire, nor does the the handle return, anyway thanks for your help, and check your uber e-mail.
Hugo
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Post by Zeph on Nov 18, 2012 11:27:28 GMT
wow hugo, thank you very much Enjoy. If you struggle with a bit i can look into it further.
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Post by hugo on Nov 22, 2012 23:26:20 GMT
Zeph,
A couple questions on this if i may?
1. how do i texture a trigger texture, i have tried a small block 1 unit by 5 to slap on the top, but with the shape, it will be tricky.
2. how do i retrive the outputs?
Thanks
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Post by Zeph on Nov 23, 2012 8:53:48 GMT
You don't texture the triggers, they are triggers. Texture the wheel behind them.
Is there a 'get value' for the compares? If not, add the numbers to a math counter as well as the compares, and get value when win, forward to logic case.
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Post by hugo on Nov 24, 2012 20:55:23 GMT
Ok, On the texture's, i seen that right after i posted this. After spending some more time on this, and having parameters that the 2006 engine doesnt know about about I.E. "press out", and some other functions that are acting wierd, ill just put this in the "only orange box" box.
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