|
Post by trucido on Sept 9, 2012 0:22:51 GMT
Theme: Urban City, Library Time: Day Gamemode: aim_ (?) Lightning: HDR Bugs: Direct sunlight on two bookcases (help?) Screenshots: Check bottom of post Other info: Not sure if you call it aim_, but the map is parallel and got obstacles and team buy zones. No download yet, it will only be avaible after the map have been properly tested. ^^ Thanks for checking it out.
|
|
|
Post by Zeph on Sept 9, 2012 10:02:38 GMT
If you'd like a hand optimising, give me a yell.
What's your portal flow on Normal? (Portal flow 1..2..3..4..5..6..7..8..9..10 (NUM))
|
|
|
Post by trucido on Sept 9, 2012 13:55:56 GMT
If you'd like a hand optimising, give me a yell. What's your portal flow on Normal? (Portal flow 1..2..3..4..5..6..7..8..9..10 (NUM)) What is this portal flow you're talking about?
|
|
|
Post by Zeph on Sept 10, 2012 8:43:13 GMT
in the compile log, with all three settings on 'normal'
|
|
|
Post by trucido on Sept 10, 2012 16:35:18 GMT
Not sure what you meant, do you mean this?
27 portalclusters 89 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 685 Average clusters visible: 25 Building PAS... Average clusters audible: 27 visdatasize:436 compressed from 432
|
|
|
Post by Zeph on Sept 10, 2012 18:49:35 GMT
Yes, but "Normal" not "Fast" vis
|
|
|
Post by trucido on Sept 11, 2012 18:36:40 GMT
Yes, but "Normal" not "Fast" vis That was the normal one? ._.
|
|
|
Post by Zeph on Sept 11, 2012 22:26:16 GMT
It's missing bits... IE portal flow
|
|
|
Post by trucido on Sept 12, 2012 18:00:55 GMT
|
|
|
Post by Zeph on Sept 12, 2012 18:47:59 GMT
**** leaked **** Entity prop_static (0.00 -598.00 41.00) leaked! Tada! Not a complete compile log because it errored Righty. Map -> Load Pointfile. Follow the red line from the void (blackness nothingness) to the entity. Do not delete the entity. Instead, fix the gap the red line went through by shifting your brushes to seal it up.
|
|