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Post by llvexxll on Sept 4, 2012 18:28:16 GMT
Does anyone know if it is compatible with cs go sdk?
Can you resize a model that you make (as in the whole thing, after you converted it from brushwork)
The reason for this is that I am trying to make a curvy wooden bar, but the grid does not go small enough even on size 1 to allow the number of vertices I need. If I was to create it twice as big, it would be fine, but could I resize it down afterwards, I know the vertices would then not be on grid, but seeing as it would now be a model, that shouldn't matter right?
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Post by Zeph on Sept 4, 2012 23:02:44 GMT
make the model in CSS-propper, and just import the model into CSGO.
Won't matter (as much) with models, no. but dang that's a lot of polygons still.
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Post by llvexxll on Sept 5, 2012 0:09:01 GMT
I dont have any space on my hard drive for cs source, guess ill just install propper and see if it works. And t's not really a lot of polygons, infact the problem is that it's not enough, like if you try to make a sphere of a certain size but don't specify enough faces, it goes really weird, and it's impossible to make a sphere with 6 sides which would just be like, 2 pyramids stuck together.
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Post by Zeph on Sept 5, 2012 9:15:05 GMT
You could clip a brush that low. Try to use "nice" numbers like 8, 16, 32 sides.
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Post by captain0terror on Sept 5, 2012 14:21:03 GMT
Propper does not work in ANY games using SourceMP engine last time i checked(this includes cs:s). Use propper with half-life2 2009, and it should work fine, at least that's how i do it. If you continue to have trouble with propper, allow me to suggest you read the Propper thread on steam forums before asking more questions (the thread is watched/mantained by Cfoust, Propper's creator). =)
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