Console commands for mapmakers
Jul 27, 2012 17:15:48 GMT
Post by trond on Jul 27, 2012 17:15:48 GMT
After I have made a map and want to test it some useful console commands:
sv_cheats (0-1)
noclip
give - give weapon_p90
cl_showpos (0-1)
getpos
mat_wireframe (0-3)
mat_leafvis (0-3)
r_DrawPortals (0-1)
vcollide_wireframe (0-1)
mat_normalmaps (0-1)
mat_show_texture_memory_usage (0-1)
mat_surfacemat (0-1)
showtriggers_toggle
perfui
buildcubemaps
setpos
ent_messages_draw 1
net_graph (0-4)
thirdperson
firstperson
Maybe useful?
god
buddha
cl_entityreport (0-1)
cl_showevents (0-1)
colorcorrectionui - for experts
debugsystemui - does this work?
differences
fogui - does this work?
listmodels
memory
r_printdecalinfo
r_staticpropinfo
record
showtriggers (0-1)
snd_musicvolume
snd_show (0-1)
snd_showmixer (0-1)
soundlist
Used in Servercommand?
fadein
fadeout
What's the following for?
mat_normals (0-1)
mat_showmiplevels (0-2)
building_cubemaps (0-1)
mat_diffuse (0-1)
mat_showlowresimage (0-1) - QuakeWorld nogl picmip 3
mat_hsv (0-1)
mat_yuv (0-1)
mat_drawTitleSafe (0-1)
mat_fillrate (0-1)
mat_luxels (0-1)
mat_show_histogram (0-1)
r_ClipAreaPortals (0-1)
r_drawleaf
r_drawopaqueworld (0-1)
r_drawpixelvisibility (0-1)
r_drawtranslucentworld (0-1)
showtriggers (0-1) - not working?
Draw stuff:
r_3dsky (0-1)
r_DrawBeams (0-2)
r_drawbrushmodels (0-2)
r_drawdecals (0-1)
r_DrawDetailProps (0-2)
r_DrawDisp (0-1)
r_drawentities (0-1)
r_drawflecks (0-1)
r_drawfuncdetail (0-1)
r_drawopaquerenderables (0-1)
r_drawothermodels (0-1)
r_drawparticles (0-1)
r_DrawRain (0-1)
r_drawrenderboxes (0-1)
r_drawropes (0-1)
r_drawskybox (0-1)
r_drawsprites (0-1)
r_drawstaticprops (0-1)
r_drawtranslucentrenderables (0-1)
r_drawviewmodel (0-1)
r_drawworld (0-1)
r_nohw (0-1)
r_novis (0-1)
r_overlaywireframe (0-1)
r_skin (0-1)
r_skybox (0-1)
Surf maps:
sv_airaccelerate (min 100)
Surf alternativ:
sv_maxspeed
sv_accelerate
sv_wateraccelerate
If you have any post them in this thread.
sv_cheats (0-1)
noclip
give - give weapon_p90
cl_showpos (0-1)
getpos
mat_wireframe (0-3)
mat_leafvis (0-3)
r_DrawPortals (0-1)
vcollide_wireframe (0-1)
mat_normalmaps (0-1)
mat_show_texture_memory_usage (0-1)
mat_surfacemat (0-1)
showtriggers_toggle
perfui
buildcubemaps
setpos
ent_messages_draw 1
net_graph (0-4)
thirdperson
firstperson
Maybe useful?
god
buddha
cl_entityreport (0-1)
cl_showevents (0-1)
colorcorrectionui - for experts
debugsystemui - does this work?
differences
fogui - does this work?
listmodels
memory
r_printdecalinfo
r_staticpropinfo
record
showtriggers (0-1)
snd_musicvolume
snd_show (0-1)
snd_showmixer (0-1)
soundlist
Used in Servercommand?
fadein
fadeout
What's the following for?
mat_normals (0-1)
mat_showmiplevels (0-2)
building_cubemaps (0-1)
mat_diffuse (0-1)
mat_showlowresimage (0-1) - QuakeWorld nogl picmip 3
mat_hsv (0-1)
mat_yuv (0-1)
mat_drawTitleSafe (0-1)
mat_fillrate (0-1)
mat_luxels (0-1)
mat_show_histogram (0-1)
r_ClipAreaPortals (0-1)
r_drawleaf
r_drawopaqueworld (0-1)
r_drawpixelvisibility (0-1)
r_drawtranslucentworld (0-1)
showtriggers (0-1) - not working?
Draw stuff:
r_3dsky (0-1)
r_DrawBeams (0-2)
r_drawbrushmodels (0-2)
r_drawdecals (0-1)
r_DrawDetailProps (0-2)
r_DrawDisp (0-1)
r_drawentities (0-1)
r_drawflecks (0-1)
r_drawfuncdetail (0-1)
r_drawopaquerenderables (0-1)
r_drawothermodels (0-1)
r_drawparticles (0-1)
r_DrawRain (0-1)
r_drawrenderboxes (0-1)
r_drawropes (0-1)
r_drawskybox (0-1)
r_drawsprites (0-1)
r_drawstaticprops (0-1)
r_drawtranslucentrenderables (0-1)
r_drawviewmodel (0-1)
r_drawworld (0-1)
r_nohw (0-1)
r_novis (0-1)
r_overlaywireframe (0-1)
r_skin (0-1)
r_skybox (0-1)
Surf maps:
sv_airaccelerate (min 100)
Surf alternativ:
sv_maxspeed
sv_accelerate
sv_wateraccelerate
If you have any post them in this thread.