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Post by llvexxll on Jul 7, 2012 23:46:57 GMT
I'm trying to make my own skybox and I understand how to do all the other bits like editing the .vmts and stuff but what I don't understand is how am I meant to take the 6 pictures so that they fit together seamlessly like a panoramic photo? I am trying to get a minecraft skybox, I am stoof in an open space on minecraft, but theres no way I'm going to get the pictures precise enough by just turning 90 degrees and screenshotting.
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Post by Zeph on Jul 8, 2012 10:15:23 GMT
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Post by llvexxll on Jul 8, 2012 18:43:30 GMT
Ok I gave it my best shot and my skybox is appearing in game but for some reason it is like really glitchy like the faces of the skybox cube are all cut up and I can only see little bits of my skybox the rest keeps flickering black!!
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Post by llvexxll on Jul 8, 2012 19:05:13 GMT
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Post by Zeph on Jul 8, 2012 21:41:36 GMT
the blank bits of skybox are being included?
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Post by llvexxll on Jul 8, 2012 23:08:58 GMT
what do you mean? there are no blank bits, that's just the glitch I'm talking about, they just keep flickering black
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Post by Zeph on Jul 9, 2012 7:58:35 GMT
Could be to do with visit leafs. Try Map -> load PORTAL file. Are there lots of complex blue shapes or few simple square ones?
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Post by Zeph on Jul 9, 2012 9:00:16 GMT
which is what i was going for. The missing bits in the image. Ain't a skybox made of separate textures, rather then one "net" texture?
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Post by llvexxll on Jul 9, 2012 18:57:05 GMT
the screenshot is of one simple hollowed out box, with a floor, that's IT. the hollowed out box has the tools skybox texture on it and in the map properties I have chosen my custom skybox texture. the skybox is appearing but as you can see, there are random black bits all over it. The skybox is 6 textures that are 512 by 512 (I know theyre supposed to be 1024, but have seen lots of other people do them this small on youtube just as an example and it works fine as long as theyre square). I was getting this problem with one of the CS GO skyboxes not so long ago.
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Post by llvexxll on Jul 11, 2012 15:44:39 GMT
Just letting you know I got this issue sorted out. My vmts said "lightmappedgeneric" when they should have said "UnlitGeneric" now I am getting some ugly seams but I think this is to do with compression and not a problem with the files or with Hammer.
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