Leak
Feb 18, 2012 6:47:51 GMT
Post by lott1217 on Feb 18, 2012 6:47:51 GMT
Waters screwing up says there is a leak in my map I load pointfile and it doesnt even point to anything in my map. It goes from the bottom on the side to over the top of the map in the void? Wtf?
Heres my log since I have noticed its asked for every time
** Executing...
** Command: "c:\program files\steam\steamapps\ironmonkey1217\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/jailbreak/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/jailbreak/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_breakable (2356.00 -3063.50 237.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 146 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (245679 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1884 texinfos to 819
Reduced 86 texdatas to 77 (2155 bytes to 1879)
Writing C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\ironmonkey1217\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak"
Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
reading c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.prt
** Executing...
** Command: "c:\program files\steam\steamapps\ironmonkey1217\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.31 seconds)
3904 faces
857977 square feet [123548736.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0302 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 40/1024 1920/49152 ( 3.9%)
brushes 585/8192 7020/98304 ( 7.1%)
brushsides 5504/65536 44032/524288 ( 8.4%)
planes 8510/65536 170200/1310720 (13.0%)
vertexes 6622/65536 79464/786432 (10.1%)
nodes 2544/65536 81408/2097152 ( 3.9%)
texinfos 819/12288 58968/884736 ( 6.7%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3904/65536 218624/3670016 ( 6.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2191/65536 122696/3670016 ( 3.3%)
leaves 2585/65536 82720/2097152 ( 3.9%)
leaffaces 5515/65536 11030/131072 ( 8.4%)
leafbrushes 1598/65536 3196/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28441/512000 113764/2048000 ( 5.6%)
edges 16796/256000 67184/1024000 ( 6.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 387/32768 3870/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6222/65536 12444/131072 ( 9.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1466600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74419/393216 (18.9%)
LDR ambient table 2585/65536 10340/262144 ( 3.9%)
HDR ambient table 2585/65536 10340/262144 ( 3.9%)
LDR leaf ambient 1822/65536 51016/1835008 ( 2.8%)
HDR leaf ambient 2585/65536 72380/1835008 ( 3.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4842 ( 0.0%)
pakfile [variable] 106988/0 ( 0.0%)
physics [variable] 245679/4194304 ( 5.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11299
Writing c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp" "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike\maps\Jailbreak.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" +map "Jailbreak"
Heres my log since I have noticed its asked for every time
** Executing...
** Command: "c:\program files\steam\steamapps\ironmonkey1217\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/jailbreak/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/jailbreak/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_breakable (2356.00 -3063.50 237.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 146 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (245679 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1884 texinfos to 819
Reduced 86 texdatas to 77 (2155 bytes to 1879)
Writing C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\ironmonkey1217\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak"
Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
reading c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.prt
** Executing...
** Command: "c:\program files\steam\steamapps\ironmonkey1217\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.31 seconds)
3904 faces
857977 square feet [123548736.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0302 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 40/1024 1920/49152 ( 3.9%)
brushes 585/8192 7020/98304 ( 7.1%)
brushsides 5504/65536 44032/524288 ( 8.4%)
planes 8510/65536 170200/1310720 (13.0%)
vertexes 6622/65536 79464/786432 (10.1%)
nodes 2544/65536 81408/2097152 ( 3.9%)
texinfos 819/12288 58968/884736 ( 6.7%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3904/65536 218624/3670016 ( 6.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2191/65536 122696/3670016 ( 3.3%)
leaves 2585/65536 82720/2097152 ( 3.9%)
leaffaces 5515/65536 11030/131072 ( 8.4%)
leafbrushes 1598/65536 3196/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28441/512000 113764/2048000 ( 5.6%)
edges 16796/256000 67184/1024000 ( 6.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 387/32768 3870/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6222/65536 12444/131072 ( 9.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1466600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 74419/393216 (18.9%)
LDR ambient table 2585/65536 10340/262144 ( 3.9%)
HDR ambient table 2585/65536 10340/262144 ( 3.9%)
LDR leaf ambient 1822/65536 51016/1835008 ( 2.8%)
HDR leaf ambient 2585/65536 72380/1835008 ( 3.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4842 ( 0.0%)
pakfile [variable] 106988/0 ( 0.0%)
physics [variable] 245679/4194304 ( 5.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11299
Writing c:\program files\steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp
19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\ironmonkey1217\sourcesdk_content\cstrike\mapsrc\Jailbreak.bsp" "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike\maps\Jailbreak.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\ironmonkey1217\counter-strike source\cstrike" +map "Jailbreak"