(Solved) Water aint showing up - no leak
Jan 18, 2012 21:58:34 GMT
Post by thetech on Jan 18, 2012 21:58:34 GMT
So im currently workin on a map (wow big suprise).
Where im going to add water.
But for somehow it aint showing up, and i cant find the reason..
Heres my log
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (86904 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 221 texinfos to 137
Reduced 34 texdatas to 27 (990 bytes to 774)
Writing C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap"
Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
reading c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.prt
883 portalclusters
1878 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.36 seconds)
2547 faces
11512980 square feet [1657869056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 36/1024 1728/49152 ( 3.5%)
brushes 231/8192 2772/98304 ( 2.8%)
brushsides 1412/65536 11296/524288 ( 2.2%)
planes 784/65536 15680/1310720 ( 1.2%)
vertexes 3220/65536 38640/786432 ( 4.9%)
nodes 2845/65536 91040/2097152 ( 4.3%)
texinfos 137/12288 9864/884736 ( 1.1%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2547/65536 142632/3670016 ( 3.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 661/65536 37016/3670016 ( 1.0%)
leaves 2882/65536 92224/2097152 ( 4.4%)
leaffaces 2626/65536 5252/131072 ( 4.0%)
leafbrushes 1853/65536 3706/131072 ( 2.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13502/512000 54008/2048000 ( 2.6%)
edges 7325/256000 29300/1024000 ( 2.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1257/65536 2514/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 924884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49990/393216 (12.7%)
LDR ambient table 2882/65536 11528/262144 ( 4.4%)
HDR ambient table 2882/65536 11528/262144 ( 4.4%)
LDR leaf ambient 1125/65536 31500/1835008 ( 1.7%)
HDR leaf ambient 2882/65536 80696/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/804 ( 0.1%)
pakfile [variable] 175843/0 ( 0.0%)
physics [variable] 86904/4194304 ( 2.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5752
Writing c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp" "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike\maps\Jailmap.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" -insecure -sw -console +map "Jailmap"
Where im going to add water.
But for somehow it aint showing up, and i cant find the reason..
Heres my log
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (86904 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 221 texinfos to 137
Reduced 34 texdatas to 27 (990 bytes to 774)
Writing C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap"
Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
reading c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.prt
883 portalclusters
1878 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.36 seconds)
2547 faces
11512980 square feet [1657869056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 36/1024 1728/49152 ( 3.5%)
brushes 231/8192 2772/98304 ( 2.8%)
brushsides 1412/65536 11296/524288 ( 2.2%)
planes 784/65536 15680/1310720 ( 1.2%)
vertexes 3220/65536 38640/786432 ( 4.9%)
nodes 2845/65536 91040/2097152 ( 4.3%)
texinfos 137/12288 9864/884736 ( 1.1%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2547/65536 142632/3670016 ( 3.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 661/65536 37016/3670016 ( 1.0%)
leaves 2882/65536 92224/2097152 ( 4.4%)
leaffaces 2626/65536 5252/131072 ( 4.0%)
leafbrushes 1853/65536 3706/131072 ( 2.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13502/512000 54008/2048000 ( 2.6%)
edges 7325/256000 29300/1024000 ( 2.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1257/65536 2514/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 924884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49990/393216 (12.7%)
LDR ambient table 2882/65536 11528/262144 ( 4.4%)
HDR ambient table 2882/65536 11528/262144 ( 4.4%)
LDR leaf ambient 1125/65536 31500/1835008 ( 1.7%)
HDR leaf ambient 2882/65536 80696/1835008 ( 4.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/804 ( 0.1%)
pakfile [variable] 175843/0 ( 0.0%)
physics [variable] 86904/4194304 ( 2.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5752
Writing c:\program files (x86)\steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp
19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\11freak_boy\sourcesdk_content\cstrike\mapsrc\Jailmap.bsp" "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike\maps\Jailmap.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\11freak_boy\counter-strike source\cstrike" -insecure -sw -console +map "Jailmap"