Probably Visleafs going haywire. Probably due to optimisation. Probably.
Need a compile log.
Does it happen when you move around?
here it is^^
** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\kallastnatt\half-life 2\hl2" "C:\Users\NORDAViND\Desktop\Colani Mapping\aoc_banditwoods_d"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\kallastnatt\half-life 2\hl2\materials
Loading C:\Users\NORDAViND\Desktop\Colani Mapping\aoc_banditwoods_d.vmf
"materials/nature/blenddebris002a_tooltexture.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-6204.64 3772.00 -102.36) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 8192.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 7680.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 6656.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 8192.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 8192.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 5632.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 4608.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 3584.0, 105.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 318 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
WARNING: node without a volume
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_09rt"
Can't load skybox file skybox/sky_day02_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (557893 bytes)
Error loading studio model "models/aoc_objects/dr_fireholder2.mdl"!
Error loading studio model "models/aoc_arena/aoc_ropelog01_static.mdl"!
Error loading studio model "models/aoc_trees/aoc_tree_a.mdl"!
Error loading studio model "models/trees/pi_fern.mdl"!
Error loading studio model "models/aoc_outdoor/fence_wattle01.mdl"!
Error loading studio model "models/aoc_trees/aoc_greentree7.mdl"!
Error loading studio model "models/aoc_trees/aoc_pine_a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
7Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material BA_1/AUTUMN_BLEND1 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material BA_1/AUTUMN_BLEND1 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
Material DR/DR_BLEND_GRASS2_GRAVEL2 uses unknown detail object type aoc_foilage!
...8...Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
9Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
.Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
Material BA_3/GRASSBLEND3 uses unknown detail object type bandit!
..10
Compacting texture/material tables...
Reduced 3521 texinfos to 1919
Reduced 112 texdatas to 101 (3013 bytes to 2625)
Writing C:\Users\NORDAViND\Desktop\Colani Mapping\aoc_banditwoods_d.bsp
7 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\kallastnatt\half-life 2\hl2" -fast "C:\Users\NORDAViND\Desktop\Colani Mapping\aoc_banditwoods_d"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.bsp
reading c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.prt
LoadPortals: couldn't read c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.prt
** Executing...
** Command: "C:\SourceSDK\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\kallastnatt\half-life 2\hl2" -noextra "C:\Users\NORDAViND\Desktop\Colani Mapping\aoc_banditwoods_d"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.bsp
No vis information, direct lighting only.
8899 faces
4511834 square feet [649704128.00 square inches]
211 displacements
766319 square feet [110349936.00 square inches]
19 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (226)
Build Patch/Sample Hash Table(s).....Done<0.0552 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 79/1024 3792/49152 ( 7.7%)
brushes 1359/8192 16308/98304 (16.6%)
brushsides 14358/65536 114864/524288 (21.9%)
planes 25678/65536 513560/1310720 (39.2%)
vertexes 14492/65536 173904/786432 (22.1%)
nodes 5998/65536 191936/2097152 ( 9.2%)
texinfos 1919/12288 138168/884736 (15.6%)
texdata 101/2048 3232/65536 ( 4.9%)
dispinfos 211/0 37136/0 ( 0.0%)
disp_verts 29531/0 590620/0 ( 0.0%)
disp_tris 50336/0 100672/0 ( 0.0%)
disp_lmsamples 774087/0 774087/0 ( 0.0%)
faces 8899/65536 498344/3670016 (13.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5184/65536 290304/3670016 ( 7.9%)
leaves 6078/65536 194496/2097152 ( 9.3%)
leaffaces 10565/65536 21130/131072 (16.1%)
leafbrushes 4410/65536 8820/131072 ( 6.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 63586/512000 254344/2048000 (12.4%)
edges 36254/256000 145016/1024000 (14.2%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 620/32768 6200/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11940/65536 23880/131072 (18.2%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 97/512 34144/180224 (18.9%)
LDR lightdata [variable] 4965568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 110555/393216 (28.1%)
LDR leaf ambient 6078/65536 145872/1572864 ( 9.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/31138 ( 0.0%)
pakfile [variable] 45202/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 557893/4194304 (13.3%)
==== Total Win32 BSP file data space used: 9961537 bytes ====
Total triangle count: 24810
Writing c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.bsp
3 minutes, 56 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.bsp
No vis information, direct lighting only.
8899 faces
4511834 square feet [649704128.00 square inches]
211 displacements
766319 square feet [110349936.00 square inches]
unknown light specifier type -
unknown light specifier type -
unknown light specifier type -
unknown light specifier type -
unknown light specifier type -
19 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (245)
Build Patch/Sample Hash Table(s).....Done<0.0849 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 79/1024 3792/49152 ( 7.7%)
brushes 1359/8192 16308/98304 (16.6%)
brushsides 14358/65536 114864/524288 (21.9%)
planes 25678/65536 513560/1310720 (39.2%)
vertexes 14492/65536 173904/786432 (22.1%)
nodes 5998/65536 191936/2097152 ( 9.2%)
texinfos 1919/12288 138168/884736 (15.6%)
texdata 101/2048 3232/65536 ( 4.9%)
dispinfos 211/0 37136/0 ( 0.0%)
disp_verts 29531/0 590620/0 ( 0.0%)
disp_tris 50336/0 100672/0 ( 0.0%)
disp_lmsamples 774087/0 774087/0 ( 0.0%)
faces 8899/65536 498344/3670016 (13.6%)
hdr faces 8899/65536 498344/3670016 (13.6%)
origfaces 5184/65536 290304/3670016 ( 7.9%)
leaves 6078/65536 194496/2097152 ( 9.3%)
leaffaces 10565/65536 21130/131072 (16.1%)
leafbrushes 4410/65536 8820/131072 ( 6.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 63586/512000 254344/2048000 (12.4%)
edges 36254/256000 145016/1024000 (14.2%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 16/8192 1408/720896 ( 0.2%)
waterstrips 620/32768 6200/327680 ( 1.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11940/65536 23880/131072 (18.2%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 97/512 34144/180224 (18.9%)
LDR lightdata [variable] 4965568/0 ( 0.0%)
HDR lightdata [variable] 4965568/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 110555/393216 (28.1%)
LDR leaf ambient 6078/65536 145872/1572864 ( 9.3%)
HDR leaf ambient 6078/65536 145872/1572864 ( 9.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/31138 ( 0.0%)
pakfile [variable] 45202/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 557893/4194304 (13.3%)
==== Total Win32 BSP file data space used: 15572729 bytes ====
Total triangle count: 24810
Writing c:\users\nordavind\desktop\colani mapping\aoc_banditwoods_d.bsp
4 minutes, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\NORDAViND\Desktop\Colani Mapping\aoc_banditwoods_d.bsp" "C:\Users\NORDAViND\Desktop\aoc_banditwoods_d.bsp"
Attachments: