Hello, im new to mapping in portal 2. i keep getting an error about a leak. when i follow the red line, it goes into the void. I dont see any holes. I keep having these issues whenever i place an LIGHT entity or any PROP entity. Can someone please help?
Placing ANY point entity wil result is a leak - it has nothing to do with the entity.
Remember the following things: Brush entities (EG Func_Brush, Func_Detail) do not seal the map. Displacements do not seal the map. Entities with "helper nodes" outside the map are considered leaking. Water does not seal the map. Brushes with transparent textures may also not fully seal the map.
Make sure the red line does not pass through any of these. If it does, put a normal geometry wall behind the culprit, re-arraigning the brushes as necessary so there are no overlapping brushes.
Zeph, when i follow the line, i look very closely and i cannot see any leaks. When the red line goes through a brush, i make that brush a bit bigger to seal up a leak even though i cannot see it. and the red line is still there. Is it better to delete that brush and remake it?
I've snapped everything to grid. I've re-textured to use NoDraw on ALL unseen faces. (so only seen faces are textured). I've re-adjusted a lot of brushes to adjust the level so it's built using the grid (IE the rooms are grid-sizes, or on the lighter grey grid lines).
And, ofc, the leaks are fixed
Continue from this one, and try to continue in the same manor. Keep things on grid, use snap to grid, and build using the grid, so that rooms are evenly made. Enjoy.
Yes, that would be through the func_conveyor you had. So it looked like a solid brush, but it was an entity, and therefore not sealing the level. It'll only show the first leak it finds from the first entity it finds the leak from. It'll compile different locations at different times, so it's random which entity and which leak it picks.
Anyway, enjoy. When you add a couple more rooms, feel free to run it past me again, to make sure it's all in good order. Hopefully, you'll see what ive done and understand why, and become a better mapper yourself. If you'd like ot chat about the process, i'm available on steam or on our TS server (see other posts).
Blah, same problem again, honest to god i am looking very closely i cannot see the hole at all. im following the red line, i made sure every brush near that area is lined up correctly. I for one cannot see any holes.