Being fans of horror movies and games my girlfriend and myself have decided to embark on making a Mod for Halflife 2. I have a good knowledge of hammer, and programming, and she has a decent knowledge of modeling.
The game takes place in 1960s (cold war russia) and is focused around a conspiracy theory story that took place in 1959. A group of 10 skiers go up to a mountain for an expedition and are mysteriously murdered. When their corpses found, they had orange skin, white hair, and unexplainable injuries. One of the 10 skiers survived because he fell ill before the trip got fully underway. You play this sole survivor who is plagued by the memories of his friends deaths and try to figure out what happened on that mountain.
(I have the rest of the storyline but I dont want to give away too much!) This website contains a summary of the story as well as other conspiracy theories about it. www.aquiziam.com/dyatlov_pass_1.html
The main thing I'm worrying about is programming a workable backpack, some of the puzzles, and making sure the maps look top-notch in terms of lighting/architecture.
If I were to post screenshots/propose problems here would anyone care to pitch in some help/feedback? Id put you in the credits!
Last Edit: Aug 10, 2011 16:00:18 GMT by ajoraswill
The screenshots on my profile at the moment are mostly a concept level of the compound you find later on. Not sure if I will be keeping it the way it is currently, I think it could stand to have some more detail architecturally and prop-wise.
Last Edit: Aug 10, 2011 22:15:17 GMT by ajoraswill
Also, Zeph I have a weird problem with some props in one room. They cast heavy shadows on themselves and make themselves look like solid black blocks. Any ideas why? (I've tried turning off shadows and that didnt help) steamcommunity.com/id/kiRface/screenshot/540650441560196943/? ^ That is a screenshot of what it looks like in game.
Ive also almost got that "zoom" event juuust the way I want it, thanks a bunch Zeph
Last Edit: Aug 14, 2011 13:35:05 GMT by ajoraswill
I Always place my prop physics just floating a little bit to prevent any sort of nonsense from happening usually, so it looks clean there. The only option is fx color, and Im pretty sure its set to what prop-phys normally are, 255 255 255
Unfortunately I've been forced to cancel this project even though I did mostly all of the work my ex girlfriend decided that she wanted to be a douche and claim it as her own as the project itself was her idea. Honestly I couldnt care less, anything I made can be replicated. I made about 4 levels, it was fun for sure. Too bad I didnt get to finish, and too bad gf decided to rage and leave me.