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Post by yaznee on Aug 7, 2011 19:38:48 GMT
I've just used GCFScape to extract the torch_stick from TF2, and I've copy'd all the materials into the correct folders. The models work in hammer, but as soon has I tried to compile Vrad crashes? I've also taken the models out for a test, and it works fine again. If I put the models back then crash Any help plz Thx Edit: If I turn Run Rad to No then it works.
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Post by Zeph on Aug 8, 2011 0:14:26 GMT
rad = lighting.
theres something up with the lighting for those models.
copy the compile log here? as far as it gets
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Post by yaznee on Aug 8, 2011 0:50:53 GMT
Ye knew it has something to do with lighting, after I realised that it wasn't crashing when Run Rad was set to no. Here's the compile log.
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\yaznee\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 2242 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) writing C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1085952 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2847 texinfos to 1924 Reduced 99 texdatas to 93 (2089 bytes to 1864) Writing C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.bsp 9 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\yaznee\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy"
Valve Software - vvis.exe (Jul 7 2010) 4 threads reading c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.bsp reading c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.prt 775 portalclusters 1896 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2) Optimized: 494 visible clusters (0.00%) Total clusters visible: 73420 Average clusters visible: 94 Building PAS... Average clusters audible: 264 visdatasize:68801 compressed from 161200 writing c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.bsp 2 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\yaznee\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [0 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\bhop_egy.bsp" "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike\maps\bhop_egy.bsp"
Crashes here.
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Post by Zeph on Aug 8, 2011 7:01:36 GMT
do you have any lights?
do you have any dynamic lights?
do you have any lights with names?
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Post by yaznee on Aug 8, 2011 9:25:10 GMT
I have lights ye, no to the dynamic and none have names.
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Post by Zeph on Aug 8, 2011 10:56:30 GMT
So without the custom models, it works. Without lighting, it works. So its Custom Models + Lighting... Can't really think of anything except don't use the models
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Post by yaznee on Aug 8, 2011 13:38:37 GMT
lol cheers anyways
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