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Post by twiggy on Aug 2, 2011 0:56:57 GMT
Is this a fact or myth:
Have long entity names equal long compile times.
For instance, I am making a door that is made up of three pieces/gibs. Once you break one gib, it'll trigger the strength of the second gib, etc.
So I have several doors with names like:
diner_door_2_gib_1 diner_door_2_gib_2 diner_door_2_gib_3
and
store_door_1_gib_1 store_door_1_gib_2 store_door_1_gib_3
Is this really going to make compile times longer and possibly mess with the optimization of my map?
Thanks!
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Post by Zeph on Aug 2, 2011 10:59:06 GMT
I think the names do nothing to compile time. There are 1001 other things to worry about when it comes to optimisation. Names are not one.
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