I have a very stupid question... of coarse we've all had the water problems and fixed them but to anybody's knowlege do you have to have a skybox in any level that contains water?
For example I am making a map that is entirely underground... a little return to Black Mesa type map and without a skybox it works fine until you add water to an area. I have no leaks for sure and Load Point File shows nothing leaking into my rooms but the water still has that blur to it. I added the skybox around my level and tada it works fine... I figured if I made the level without a skybox it will have less stuff to compile or slow down the level.
I set it up with and without a env_cubemap and ran buildcubemaps but it never fixed it... i just put a black box around the whole thing and it seems to work and that's what I figured I'd try since i see a lot of people use no clip and when they go outside the walls its all black