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Post by smokeyfulton on Feb 1, 2011 4:02:37 GMT
i just made a map with the change level and landmark piece on it to load a new level... it says in the console that there is no file with that name basically...
1. do i have to save it as a .bsp file and if so how
2. which folder do i have to put the map in so it can load from it?
thanks
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Post by Zeph on Feb 1, 2011 14:34:27 GMT
Compile Log please.
Sounds like an error causes the file not to compile.
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Post by therealguymins on Feb 1, 2011 18:36:44 GMT
Just make another map with a info_landmark and loading point and then connect the two landmarks accordingly.
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Post by smokeyfulton on Feb 2, 2011 4:32:47 GMT
here is the compiled game ** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\half-life 2\hl2" "C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files (x86)\valve\steam\steamapps\smokeyfulton\half-life 2\hl2\materials Loading C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.vmf Could not locate 'GameData' key in c:\program files (x86)\valve\steam\steamapps\smokeyfulton\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (6201 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 12 texinfos to 10 Reduced 4 texdatas to 4 (76 bytes to 76) Writing C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\half-life 2\hl2" -fast "C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.bsp reading c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.prt 54 portalclusters 149 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 38 visible clusters (0.00%) Total clusters visible: 2660 Average clusters visible: 49 Building PAS... Average clusters audible: 54 visdatasize:1192 compressed from 864 writing c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\half-life 2\hl2" -noextra "C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.bsp Setting up ray-trace acceleration structure... Done (0.01 seconds) 140 faces 67033 square feet [9652806.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 140 patches before subdivision 3614 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 109005, max 149 transfer lists: 0.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0022 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 210/65536 2520/786432 ( 0.3%) nodes 117/65536 3744/2097152 ( 0.2%) texinfos 10/12288 720/884736 ( 0.1%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 140/65536 7840/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 53/65536 2968/3670016 ( 0.1%) leaves 120/65536 3840/2097152 ( 0.2%) leaffaces 180/65536 360/131072 ( 0.3%) leafbrushes 53/65536 106/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 832/512000 3328/2048000 ( 0.2%) edges 449/256000 1796/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 6/32768 60/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 90/65536 180/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 73332/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1192/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 120/65536 480/262144 ( 0.2%) HDR ambient table 120/65536 480/262144 ( 0.2%) LDR leaf ambient 60/65536 1680/1835008 ( 0.1%) HDR leaf ambient 120/65536 3360/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105655/0 ( 0.0%) physics [variable] 6201/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 340 Writing c:\program files (x86)\valve\steam\steamapps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\smokeyfulton\sourcesdk_content\hl2\mapsrc\mapp_1.bsp" "c:\program files (x86)\valve\steam\steamapps\smokeyfulton\half-life 2\hl2\maps\mapp_1.bsp"
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Post by smokeyfulton on Feb 2, 2011 4:44:00 GMT
here are the maps... and i figured out how to save as bsp Attachments:
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Post by smokeyfulton on Feb 2, 2011 4:46:30 GMT
here is first Attachments:
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Post by Zeph on Feb 2, 2011 13:47:17 GMT
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Post by smokeyfulton on Feb 3, 2011 0:58:42 GMT
Well..................................Somehow out of the clear blue the thing works.... baffles me
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