Ok here are my latest pics from my nuke map I am working. These first to are an issue I don't get why the sky is doing that wierd glassy thing but as you move up the stairs it dissappears. Toward the top you will see pallets, boards and garbage all over that is what happens when the nuke blows up toward the bottom is what the map looks like while the nuke has now been triggered.
In this pic you can see the crane in the background its not illuminating for some reason sometimes it depends on the angle or direction you looking in.
I have placed the compile log in here to I checked it out on interlopers.net nothing really popped up let me know is you see any issues except for the NATURE/BLENDDIRTDIRT001A blend texture. You will also see that entdata is 100.4% full or somthing like that map runs fine just an fyi. with our without bots.
** Executing...
** Command: "c:\program files\steam\steamapps\toxindude\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
1 threads
materialPath: c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
Could not locate 'GameData' key in c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 50 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (528889 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...Material NATURE/BLENDDIRTDIRT001A uses unknown detail object type citygrass01!
Material NATURE/BLENDDIRTDIRT001A uses unknown detail object type citygrass01!
Material NATURE/BLENDDIRTDIRT001A uses unknown detail object type citygrass01!
Material NATURE/BLENDDIRTDIRT001A uses unknown detail object type citygrass01!
Material NATURE/BLENDDIRTDIRT001A uses unknown detail object type citygrass01!
Material NATURE/BLENDDIRTDIRT001A uses unknown detail object type citygrass01!
9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4401 texinfos to 2673
Reduced 112 texdatas to 103 (2735 bytes to 2409)
Writing C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\toxindude\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
1 threads
reading c:\program files\steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.bsp
reading c:\program files\steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.prt
2046 portalclusters
6833 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (17)
Optimized: 320733 visible clusters (0.00%)
Total clusters visible: 2974125
Average clusters visible: 1453
Building PAS...
Average clusters audible: 2036
visdatasize:1022098 compressed from 1047552
writing c:\program files\steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.bsp
19 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\toxindude\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.bsp
Setting up ray-trace acceleration structure... Done (2.27 seconds)
11725 faces
5 degenerate faces
1138686 square feet [163970784.00 square inches]
45 Displacements
27715 Square Feet [3991016.00 Square Inches]
11720 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
511114 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
204 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (501)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (165)
transfers 9542193, max 1173
transfer lists: 72.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(318412, 214321, 121722)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(55222, 35342, 20123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(12776, 7681, 4230)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(3389, 1872, 956)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(986, 505, 232)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(299, 143, 59)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(94, 42, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(30, 13, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(10, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.5796 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (163)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (68)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 115/1024 5520/49152 (11.2%)
brushes 1363/8192 16356/98304 (16.6%)
brushsides 9737/65536 77896/524288 (14.9%)
planes 6044/65536 120880/1310720 ( 9.2%)
vertexes 15520/65536 186240/786432 (23.7%)
nodes 5242/65536 167744/2097152 ( 8.0%)
texinfos 2673/12288 192456/884736 (21.8%)
texdata 103/2048 3296/65536 ( 5.0%)
dispinfos 45/0 7920/0 ( 0.0%)
disp_verts 3645/0 72900/0 ( 0.0%)
disp_tris 5760/0 11520/0 ( 0.0%)
disp_lmsamples 801488/0 801488/0 ( 0.0%)
faces 11725/65536 656600/3670016 (17.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5000/65536 280000/3670016 ( 7.6%)
leaves 5358/65536 171456/2097152 ( 8.2%)
leaffaces 12961/65536 25922/131072 (19.8%)
leafbrushes 3135/65536 6270/131072 ( 4.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 74084/512000 296336/2048000 (14.5%)
edges 40578/256000 162312/1024000 (15.9%)
LDR worldlights 203/8192 17864/720896 ( 2.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 847/32768 8470/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13671/65536 27342/131072 (20.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 17966708/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1022098/16777216 ( 6.1%)
entdata [variable] 394031/393216 (100.2%) VERY FULL!
LDR ambient table 5358/65536 21432/262144 ( 8.2%)
HDR ambient table 5358/65536 21432/262144 ( 8.2%)
LDR leaf ambient 22022/65536 616616/1835008 (33.6%)
HDR leaf ambient 5358/65536 150024/1835008 ( 8.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/864 ( 0.1%)
pakfile [variable] 175476/0 ( 0.0%)
physics [variable] 528889/4194304 (12.6%)
physics terrain [variable] 6811/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 30412
Writing c:\program files\steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.bsp
15 minutes, 8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\toxindude\sourcesdk_content\cstrike\mapsrc\SILO.bsp" "c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike\maps\SILO.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\toxindude\counter-strike source\cstrike" +map "SILO"