Map won't load
Sept 10, 2010 9:58:05 GMT
Post by jeremiahmassacre on Sept 10, 2010 9:58:05 GMT
better yet heres a compile log.
** Executing...
** Command: "c:\program files\steam\steamapps\baby_face571\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew.vmf
Error: displacement found on a(n) func_door entity - not supported
** Executing...
** Command: "c:\program files\steam\steamapps\baby_face571\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp" -fast "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.bsp
reading c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.prt
LoadPortals: couldn't read c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.prt
** Executing...
** Command: "c:\program files\steam\steamapps\baby_face571\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp" -noextra "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.bsp
10987 faces
28 degenerate faces
1943563 square feet [279873184.00 square inches]
3 displacements
1044 square feet [150360.81 square inches]
10959 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
121163 patches after subdivision
22 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (511)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (939)
transfers 30248970, max 2162
transfer lists: 230.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #1 added RGB(233087, 230692, 227178)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(40163, 37456, 32580)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(8384, 7434, 6005)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #4 added RGB(2033, 1726, 1276)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #5 added RGB(555, 454, 316)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(167, 136, 95)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #7 added RGB(54, 44, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #8 added RGB(20, 17, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #9 added RGB(7, 7, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #10 added RGB(3, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #11 added RGB(1, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #12 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #13 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.1442 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 189/1024 9072/49152 (18.5%)
brushes 1296/8192 15552/98304 (15.8%)
brushsides 17080/65536 136640/524288 (26.1%)
planes 28200/65536 564000/1310720 (43.0%)
vertexes 27763/65536 333156/786432 (42.4%)
nodes 7735/65536 247520/2097152 (11.8%)
texinfos 1679/12288 120888/884736 (13.7%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 540/0 540/0 ( 0.0%)
faces 10987/65536 615272/3670016 (16.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5492/65536 307552/3670016 ( 8.4%)
leaves 7925/65536 253600/2097152 (12.1%)
leaffaces 14132/65536 28264/131072 (21.6%)
leafbrushes 4749/65536 9498/131072 ( 7.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 77430/512000 309720/2048000 (15.1%)
edges 43601/256000 174404/1024000 (17.0%)
LDR worldlights 22/8192 1936/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1304/32768 13040/327680 ( 4.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 22356/65536 44712/131072 (34.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7480452/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3744698/16777216 (22.3%)
entdata [variable] 300134/393216 (76.3%)
LDR leaf ambient 7925/65536 190200/1572864 (12.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/319508 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/396 ( 0.3%)
pakfile [variable] 23668/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 599163/4194304 (14.3%)
==== Total Win32 BSP file data space used: 15547137 bytes ====
Total triangle count: 32338
Writing c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.bsp
24 minutes, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew.bsp" "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp\maps\Sewerhousevnew.bsp"
any ideas on help?
** Executing...
** Command: "c:\program files\steam\steamapps\baby_face571\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew.vmf
Error: displacement found on a(n) func_door entity - not supported
** Executing...
** Command: "c:\program files\steam\steamapps\baby_face571\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp" -fast "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.bsp
reading c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.prt
LoadPortals: couldn't read c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.prt
** Executing...
** Command: "c:\program files\steam\steamapps\baby_face571\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp" -noextra "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.bsp
10987 faces
28 degenerate faces
1943563 square feet [279873184.00 square inches]
3 displacements
1044 square feet [150360.81 square inches]
10959 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
121163 patches after subdivision
22 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (511)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (939)
transfers 30248970, max 2162
transfer lists: 230.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #1 added RGB(233087, 230692, 227178)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #2 added RGB(40163, 37456, 32580)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(8384, 7434, 6005)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #4 added RGB(2033, 1726, 1276)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #5 added RGB(555, 454, 316)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(167, 136, 95)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #7 added RGB(54, 44, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #8 added RGB(20, 17, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #9 added RGB(7, 7, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #10 added RGB(3, 3, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #11 added RGB(1, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #12 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #13 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.1442 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 189/1024 9072/49152 (18.5%)
brushes 1296/8192 15552/98304 (15.8%)
brushsides 17080/65536 136640/524288 (26.1%)
planes 28200/65536 564000/1310720 (43.0%)
vertexes 27763/65536 333156/786432 (42.4%)
nodes 7735/65536 247520/2097152 (11.8%)
texinfos 1679/12288 120888/884736 (13.7%)
texdata 78/2048 2496/65536 ( 3.8%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 540/0 540/0 ( 0.0%)
faces 10987/65536 615272/3670016 (16.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5492/65536 307552/3670016 ( 8.4%)
leaves 7925/65536 253600/2097152 (12.1%)
leaffaces 14132/65536 28264/131072 (21.6%)
leafbrushes 4749/65536 9498/131072 ( 7.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 77430/512000 309720/2048000 (15.1%)
edges 43601/256000 174404/1024000 (17.0%)
LDR worldlights 22/8192 1936/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1304/32768 13040/327680 ( 4.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 22356/65536 44712/131072 (34.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7480452/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3744698/16777216 (22.3%)
entdata [variable] 300134/393216 (76.3%)
LDR leaf ambient 7925/65536 190200/1572864 (12.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/319508 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/396 ( 0.3%)
pakfile [variable] 23668/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 599163/4194304 (14.3%)
==== Total Win32 BSP file data space used: 15547137 bytes ====
Total triangle count: 32338
Writing c:\documents and settings\zander\my documents\downloads\Sewerhousevnew.bsp
24 minutes, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\zander\My Documents\Downloads\Sewerhousevnew.bsp" "c:\program files\steam\steamapps\baby_face571\half-life 2 deathmatch\hl2mp\maps\Sewerhousevnew.bsp"
any ideas on help?