The street lamp lights dont reach the ground (the whole point fo them being there). Try increasing the range a bit. Little tip - not all bulbs have to shine, and they dont all glow the same colour, but slightly different Looks good. Things like graffiti adds a realistic feel.
Thanks, and i forgot to mention this, they're kind of hard to see, but there is dust particles floating beneath the lights, not many, but if you look carefully you can see them, and that green light from the window does flash, i just took it at the time that it was on
for light and light_spot its to do with the fall off distance.
You want the fall off 50 to be large (it's normal range), and then the fall off 0 to be smaller (so it fades out beyond this).
Maximum Distance <int> Distance the light is allowed to cast in inches. To do: Relationship with 50%/0% falloff distances? Constant <float> Linear <float> Quadratic <float> These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff. 50 percent falloff distance <string> 0 percent falloff distance <string> Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero. Hard falloff <bool> Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.