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Post by Eatbeavers(SWE) on Apr 22, 2010 12:46:34 GMT
Back from the dead! and still kicking! Well this is something i made in my time outside of this community ..i missed no one but yeah whatever this is a map i feel deserves a bit more attention since i heavily improved it since the first version: READ!:I donĀ“t want to hear oh this map sucks i know it sucks but i want to get feedback on how to IMPROVE IT! www.fpsbanana.com/maps/127178Also if there is just way to many pics i will remove the once that are just waste of space.. 1. IMPROVED! 2. 3. 4. 5. SPAWN! 6. 7. 8. 9. 10.
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Post by teshok on Apr 22, 2010 13:56:54 GMT
Its a nice start but its very blocky and generic. I think you should look at some references of buildings and how they're structured. Then try to recreate that is in your map to create something that unique and stands out from the rest. Theres also some bad texture alignment eg in screenshot no. 3 next to your brushwork name (big no no in my book) you can see that building texture being cut off badly at the top.
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Post by Eatbeavers(SWE) on Apr 22, 2010 14:01:30 GMT
I am only one man D: but sure ill try my best i am a bit rusty with the source sdk thingy
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Post by Angush :] on Apr 23, 2010 10:08:44 GMT
We're all only one man. ;D
Unless somebody's a woman.
In which case I'm wrong. :[
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Post by Eatbeavers(SWE) on Apr 23, 2010 12:59:34 GMT
We're all only one man. ;D Unless somebody's a woman. In which case I'm wrong. :[ MOM GET OFF THE INTERNET
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Post by Zeph on Apr 23, 2010 13:47:00 GMT
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Post by Eatbeavers(SWE) on Apr 23, 2010 14:35:19 GMT
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Post by khallal on May 3, 2010 18:56:15 GMT
Hmm, i think the map is a bit to dark for my taste, sure lot of ZM maps these days have crap structure, but you need to look over some things, like is it impossible for zombies to reach some spots ? and you need testing etc so you can balance the map out.
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Post by 3kliksphilip on May 10, 2010 20:36:56 GMT
Use slightly less strongly coloured lights. I see that bright blue shadow. Try making the ambient light less colourful
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