problems with map
Apr 20, 2010 1:08:04 GMT
Post by zackman811 on Apr 20, 2010 1:08:04 GMT
Alright i posted here about this map quite a while ago, stopped for a bit and now back into it... any way! I've fixed most of the problems but the map still wont load when i try to play it in CS:S heres the compile log
will post pitures soon
** Executing...
** Command: "c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 598 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (282505 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 850 texinfos to 783
Reduced 10 texdatas to 9 (222 bytes to 195)
Writing C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
reading c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.prt
792 portalclusters
2636 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 21881 visible clusters (0.00%)
Total clusters visible: 561057
Average clusters visible: 708
Building PAS...
Average clusters audible: 791
visdatasize:161135 compressed from 164736
writing c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
5152 faces
27 degenerate faces
291328 square feet [41951348.00 square inches]
0 displacements
0 square feet [0.00 square inches]
5125 patches before subdivision
zero area child patch
zero area child patch
25973 patches after subdivision
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (30)
transfers 2388721, max 665
transfer lists: 18.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(45742, 18292, 614)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(19695, 2560, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(6097, 281, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2914, 43, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1355, 6, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(758, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(409, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(245, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(142, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(88, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(53, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(34, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(21, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(13, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(8, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 643/8192 7716/98304 ( 7.8%)
brushsides 7811/65536 62488/524288 (11.9%)
planes 8804/65536 176080/1310720 (13.4%)
vertexes 9216/65536 110592/786432 (14.1%)
nodes 1370/65536 43840/2097152 ( 2.1%)
texinfos 783/12288 56376/884736 ( 6.4%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5152/65536 288512/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3707/65536 207592/3670016 ( 5.7%)
leaves 1374/65536 43968/2097152 ( 2.1%)
leaffaces 6272/65536 12544/131072 ( 9.6%)
leafbrushes 1299/65536 2598/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 42279/512000 169116/2048000 ( 8.3%)
edges 23436/256000 93744/1024000 ( 9.2%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 555/32768 5550/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9411/65536 18822/131072 (14.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 982380/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 161135/16777216 ( 1.0%)
entdata [variable] 27880/393216 ( 7.1%)
LDR leaf ambient 1374/65536 32976/1572864 ( 2.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86710/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 282505/4194304 ( 6.7%)
==== Total Win32 BSP file data space used: 2875862 bytes ====
Total triangle count: 16060
Writing c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
1 minute, 19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp" "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike\maps\gg_pyramids.bsp"
dont know how to fix the "WARNING: Cluster portals saw into cluster" thing so any help with that will be appreciated
Will add the .vmf if requested
so.... yeah! thanks in advance
im not done yet so pleaaase dont yell at me about textures!
will post pitures soon
** Executing...
** Command: "c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 598 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (282505 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 850 texinfos to 783
Reduced 10 texdatas to 9 (222 bytes to 195)
Writing C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
reading c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.prt
792 portalclusters
2636 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 21881 visible clusters (0.00%)
Total clusters visible: 561057
Average clusters visible: 708
Building PAS...
Average clusters audible: 791
visdatasize:161135 compressed from 164736
writing c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
5152 faces
27 degenerate faces
291328 square feet [41951348.00 square inches]
0 displacements
0 square feet [0.00 square inches]
5125 patches before subdivision
zero area child patch
zero area child patch
25973 patches after subdivision
26 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (30)
transfers 2388721, max 665
transfer lists: 18.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(45742, 18292, 614)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(19695, 2560, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(6097, 281, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2914, 43, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1355, 6, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(758, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(409, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(245, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(142, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(88, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(53, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(34, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(21, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(13, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(8, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #16 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 643/8192 7716/98304 ( 7.8%)
brushsides 7811/65536 62488/524288 (11.9%)
planes 8804/65536 176080/1310720 (13.4%)
vertexes 9216/65536 110592/786432 (14.1%)
nodes 1370/65536 43840/2097152 ( 2.1%)
texinfos 783/12288 56376/884736 ( 6.4%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5152/65536 288512/3670016 ( 7.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3707/65536 207592/3670016 ( 5.7%)
leaves 1374/65536 43968/2097152 ( 2.1%)
leaffaces 6272/65536 12544/131072 ( 9.6%)
leafbrushes 1299/65536 2598/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 42279/512000 169116/2048000 ( 8.3%)
edges 23436/256000 93744/1024000 ( 9.2%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 555/32768 5550/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9411/65536 18822/131072 (14.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 982380/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 161135/16777216 ( 1.0%)
entdata [variable] 27880/393216 ( 7.1%)
LDR leaf ambient 1374/65536 32976/1572864 ( 2.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 86710/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 282505/4194304 ( 6.7%)
==== Total Win32 BSP file data space used: 2875862 bytes ====
Total triangle count: 16060
Writing c:\program files\steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp
1 minute, 19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mr_pimpergrimper\sourcesdk_content\cstrike\mapsrc\gg_pyramids.bsp" "c:\program files\steam\steamapps\mr_pimpergrimper\counter-strike source\cstrike\maps\gg_pyramids.bsp"
dont know how to fix the "WARNING: Cluster portals saw into cluster" thing so any help with that will be appreciated
Will add the .vmf if requested
so.... yeah! thanks in advance
im not done yet so pleaaase dont yell at me about textures!