Well I've got a water problem with my outdoor pool.
I've got a water_lod_control on thea map which is at default and the map has no leaks. We also have a env_cubemap in the middle on the pool just above the water. The water texture isn't the problem. I've tried using 3 textures and i still get the same problem. (one custom , 2 source sdk textures)
<float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
<float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
Perhaps increasing these would hold onto the refraction for longer. At a large distance, however, you do want the water to become cheap, else you're rendering a lot of information even though you're not near it.
Since these are in INCHES, and the scale is 32 units for 12 inches, so: Units you want * (12/32) = inches needed. Say your room is 512 wide, you want 192 inches.
Have a play with the values above, and come back to us.
if you open you vmf in the ep2 hammer you can go map> load portal file (right below load pointfile) you should see all the vis leafs as blue boxes look for a cluster of small boxes and try to clean them up a bit by func_detailing things also post your compile log.
was the whole thing func detail cause that whould've messed up the visleafs something cronic. (dont make water func_detail though bad things happen) edit: actualy it could also be the fact you had water at 2 differnt heights. try just deleting the water in the fountain if its not too late.
There may be only one water level height in a PVS if the water is expensive. "Expensive" and "cheap" water may not be used simultaneously in the same PVS.
NOTE: PVS = Potentially Visible Set. So when you stepped back, you saw the second lot of water (cheap or expensive, or different level) and therefore forced all the water to become cheap.
However, from your screenshots, there does not seem to be a second lot of water by the statue, unless it's that circular bit behind the tree in the "bad" photo, which is nothing to do with the statue, but equally could be the same issue.