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Post by vidstig on Nov 4, 2008 20:22:56 GMT
Map this map =P when I hade nothing to do. BTW shot the "Dimaond" in the middel P.s can you see the costum texture with the namn Vidstig on it. It is on the first littel wall you se. But you have to use the flashlight to see it. Forgot to put a light ther for now . files.filefront.com/Warningbsp/;12252894;/fileinfo.html
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Post by 3kliksphilip on Nov 5, 2008 16:28:15 GMT
Interesting. You should add cubemaps and use pakrat to attach the custom texture to your map or it won't be viewable to others. Add some loud noises too And proper textures. Interesting idea, though. Nice use of dynamic lights.
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Post by vidstig on Nov 5, 2008 18:56:17 GMT
Ty. Cubemaps? How do one use that? Ok, then it was like I thought with the texture. But what file's should I add? Both files? Proper texture? haha...like what? Yeah the noises is coming. I made like a big warning sound. BTW, do you know how to make the dynamic lights start out dark? So it doesn't shin red on the wall in the beginning.
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Post by ant600f2 on Dec 15, 2008 8:28:14 GMT
Cubemaps are pretty easy to use, and can add quite a bit of effect to your map!
You can do this a couple of ways:
1) Add one - at face-height (64 - Our Hero's 72" tall (6-foot)). This will reflect everything (lighting) at perspective eye-level - at your "info_player_start' (right in from of that point);
2) Add one in front of any/ every REFLECTIVE surface that you want to reflect the environment around it (glass, water, etc).
Here's the beef: Click on your 'Entity Creation Tool' and on the right-hand side of your screen, make sure the 'Categories' drop-down has 'Entities' selected. Under the 'Objects' drop-down, type in 'env_cubemap'. Click in the views to align your point (it'll show up as a green crosshair in your 2d views, and a Red, Green and Blue crosh-point in your 3d view). Hit 'Enter' when you have it in the right place and VOILA!
[You could also just create any old entity that you want, then Alt+Enter to the properties and type in 'env_cubemap' in the 'Class' box...]
Now... That was pretty easy to put in (for the first option, that's all you'd need...
For option number TWO there's a better way, to go, from here:
Once the cubemap is in place, Hit 'Alt+Enter', pulling up the 'Object Properties: env_cubemap' dialog box.
From here, you can play with the 'Cubemap Size' option (Default is fine), and the 'Brush Faces' option.
Click on the second option, and you'll see a button on the right that says, 'Pick...' (Here's the good bit) Click that button, then go over to you 3d view and select the surrounding surfaces (hold down 'Ctrl' to select multiples) that you want to 'bind' to the cubemap. When you do this, you'll notice that the box gets these pairs of numbers for every object that you click that contains a different material (the numbers are material IDs, numbers assigned to each, original material). As well, you see a little yellow line going from the metallic sphere of the 'env_cubemap' to each of the materials that you selected. This is showing a connection between the objects (If you don't see it, make sure that 'Show Connections' is checked in your 'View' menu)
This makes the cubemap reflect JUST these surfaces, and adds some pretty good effects to your map.
Sorry for the rambling, but I hope it helped you out!
Dynamic lights: Add it to a trigger switch that turns the light on? That'd be my guess, since it doesn't have a 'Start Off' option... Hm... Not really sure, there, pal... Sorry (Guess that's another one I need to play with, more.
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